Kirby - Down Smash
Summary
First Active7
Last Active22
Total55 frames
Damage14 / 12 / 10%
IASA50
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 7 | 22 | 55 | 50 |
| Name | Value |
|---|---|
| Start | 7 |
| End | 22 |
| Total Frames | 55 |
| IASA | 50 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 7 - 9 | |||||||||
| id3 | 14 | 28 | 20 | 80 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
| id0 | 14 | 76 | 30 | 100 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
| id1 | 14 | 76 | 30 | 100 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
| id2 | 14 | 28 | 20 | 80 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
Frames: 10 - 22 | |||||||||
| id0 | 12 | 76 | 30 | 100 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
| id1 | 12 | 76 | 30 | 100 | 0 | Normal | 7 | 7 (4 Crouched) | 7 |
| id2 | 10 | 28 | 20 | 80 | 0 | Normal | 6 | 6 (4 Crouched) | 6 |
| id3 | 10 | 28 | 20 | 80 | 0 | Normal | 6 | 6 (4 Crouched) | 6 |
Frames: 7 - 9
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 14 |
| Angle | 28 |
| Base Knockback | 20 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 14 |
| Angle | 76 |
| Base Knockback | 30 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 14 |
| Angle | 76 |
| Base Knockback | 30 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 14 |
| Angle | 28 |
| Base Knockback | 20 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
Frames: 10 - 22
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 12 |
| Angle | 76 |
| Base Knockback | 30 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 12 |
| Angle | 76 |
| Base Knockback | 30 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 10 |
| Angle | 28 |
| Base Knockback | 20 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 10 |
| Angle | 28 |
| Base Knockback | 20 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting