Kirby - Final Cutter

Summary

First Active2
Last Active26
Total34 frames
Damage6 / 8 / 2%
Notesinfo descirbes the landing hitbox/lag. rising hit comes out frame 23, hits 23-24, 47-49, and 54-56m with 8%, 1%, 6% respectivley.

Attributes

NameValue
Start2
End26
Total Frames34
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

wave
NameValue
HitboxAll Hitboxes
Damage6
Angle361
Base Knockback60
Knockback Growth30
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
hit1
NameValue
Hitbox
id3
Damage8
Angle96
Base Knockback0
Knockback Growth100
Set Knockback102
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id2
Damage8
Angle88
Base Knockback0
Knockback Growth100
Set Knockback102
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id1
Damage8
Angle96
Base Knockback0
Knockback Growth100
Set Knockback117
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage8
Angle88
Base Knockback0
Knockback Growth100
Set Knockback117
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
hit2
NameValue
HitboxAll Hitboxes
Damage2
Angle275
Base Knockback0
Knockback Growth100
Set Knockback100
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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