Kirby - Zelda Special

Zelda Special - undefined

Summary

Damage2 / 1 / 5 / 4%

Attributes

NameValue
Start
End
Total Frames0
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

hits1_5
NameValue
Hitbox
id2
Damage2
Angle10
Base Knockback12
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage1
Angle10
Base Knockback12
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage2
Angle10
Base Knockback12
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage1
Angle10
Base Knockback12
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
hit6
NameValue
Hitbox
id1
Damage5
Angle361
Base Knockback50
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id3
Damage4
Angle361
Base Knockback40
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id2
Damage4
Angle361
Base Knockback40
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id0
Damage5
Angle361
Base Knockback50
Knockback Growth100
Set Knockback0
EffectSlash
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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