Yoshi

Attributes

Name Value
Weight108
Gravity1.93
Walk Speed1.15
Run Speed1.6
Wavedash Length Rank5
Jump Squat5
Can Wall Jumpfalse
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start10
End23
Total Frames43
IASA42
Source
View
Down Smashdsmash
NameValue
Start6
End22
Total Frames49
Notes
strong (front) hit frames 6-8, weak hit frames 21-22

Source
View
Forward Smashfsmash
NameValue
Start14
End16
Total Frames47
IASA44
Source
View
Jab 1jab1
NameValue
Start3
End5
Total Frames17
Source
View
Jab 2jab2
NameValue
Start3
End5
Total Frames19
Source
View
Up Smashusmash
NameValue
Start11
End15
Total Frames43
IASA40
Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start8
End10
Total Frames23
Source
View
Forward Tiltftilt
NameValue
Start6
End8
Total Frames29
Source
View
Forward Tilt (Down)daft
NameValue
Start6
End8
Total Frames29
Source
View
Forward Tilt (Up)uaft
NameValue
Start6
End8
Total Frames29
Source
View
Up Tiltutilt
NameValue
Start8
End12
Total Frames29
Source
View

Aerial Attacks

Back Airbair
NameValue
Start10
End30
Total Frames39
IASA38
Land lag15
Auto Cancel Before10
Auto Cancel After32
Notes
4 total hits, frames 10-12, 16-18, 23-25, 28-30. Do 7%, 6%, 5%, 4% damage respectively

Source
View
Down Airdair
NameValue
Start18
End46
Total Frames59
Land lag26
Auto Cancel Before16
Auto Cancel After59
Notes
15 hitboxes every other frame doing 4% damage each

Source
View
Forward Airfair
NameValue
Start19
End21
Total Frames49
IASA44
Land lag21
Auto Cancel Before4
Auto Cancel After35
Source
View
Neutral Airnair
NameValue
Start3
End33
Total Frames47
IASA45
Land lag15
Auto Cancel Before3
Auto Cancel After35
Notes
weak hit frames 7-33

Source
View
Up Airuair
NameValue
Start5
End6
Total Frames39
IASA39
Land lag19
Auto Cancel Before5
Auto Cancel After32
Source
View

Special Attacks

Egg Layneutralb
NameValue
Start17
End21
Total Frames39
Notes
damage in egg is cut in half

Source
View
Egg Throwupb
NameValue
Start18
End74
Total Frames54
Notes
can grab edge after projectile is throw. egg explosion hitbox lasts 3 frames

Source
View
Side specialsideb
NameValue
Source
View
Side special (Air)asideb
NameValue
Source
View
Yoshi Bombdownb
NameValue
Start27
End52
Total Frames76
Notes
active frame 27-landing, plus 16 more frames of weak (star) hitboxes. 24 frames endlag upon landing

Source
View
Yoshi Bomb (Air)adownb
NameValue
Start19
Notes
active frame 19-landing, plus 16 more frames of weak (star) hitboxes. 24 frames endlag upon landing

Source
View

Throws

Back throwbthrow
NameValue
Total Frames43
Source
View
Down throwdthrow
NameValue
Total Frames43
Source
View
Forward throwfthrow
NameValue
Total Frames39
Source
View
Up throwuthrow
NameValue
Total Frames43
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames49
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames37
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames37
Source
View
Spotdodgespotdodge
NameValue
Start2
End15
Total Frames22
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start11
End16
Total Frames70
Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 13-14 (Front), 19-20 (Behind) Invincible: 1-20

Source
View
Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 14-15 (Front), 25-26 (Behind) Invincible: 1-26

Source
View
Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 5 Distance: 12.2 ft Invincible: 1-24

Source
View
Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 11 Distance: 12.4 ft Invincible: 1-29

Source
View
Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 4 Distance: 12.4 ft Invincible: 1-19 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Source
View
Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 7 Distance: 12 ft Invincible: 1-14

Source
View
Grabgrab
NameValue
Start18
End23
Total Frames79
Source
View
Pummelpummel
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
View
Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 12 Distance: 14.4 ft Invincible: 1-20

Source
View
Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 10 Distance: 14.6 ft Invincible: 1-20

Source
View
Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View
unknownunknown
NameValue
Source
View

Moves Table

Name Value
NameEdge attack
Start
End
IASA
Total Frames0
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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