Samus

Attributes

Name Value
Weight110
Gravity1.4
Walk Speed1
Run Speed1.4
Wavedash Length Rank10
Jump Squat3
Can Wall Jumptrue
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start7
End16
Total Frames37
Notes
weak hit frames 10-16

Source
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Down Smashdsmash
NameValue
Start6
End16
Total Frames48
IASA45
Notes
front (strong) hit frames 6-8, weak (back) hit frames 14-16

Source
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Forward Smashfsmash
NameValue
Start10
End13
Total Frames43
Source
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Jab 1jab1
NameValue
Start3
End4
Total Frames17
Source
View
Jab 2jab2
NameValue
Start4
End6
Total Frames29
Source
View
Up Smashusmash
NameValue
Start12
End29
Total Frames59
IASA58
Notes
5 hits frames 12-14, 16-18, 20-22, 24-26, and 28-29. First 3 are weak hits, 4th hit does 5%, last hit is the strong hit

Source
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Tilt Attacks

Down Tiltdtilt
NameValue
Start6
End8
Total Frames39
Source
View
Forward Tiltftilt
NameValue
Start6
End8
Total Frames31
IASA30
Source
View
Forward Tilt (Down)daft
NameValue
Start6
End8
Total Frames31
IASA30
Source
View
Forward Tilt (Up)uaft
NameValue
Start6
End8
Total Frames31
IASA30
Source
View
Up Tiltutilt
NameValue
Start14
End17
Total Frames39
IASA35
Source
View

Aerial Attacks

Air Grapplezair
NameValue
Start10
End28
Total Frames60
Land lag30
Notes
Grab a wall: 9-29 Jumping from grabbing: 1-11 (depends on how far you are from the point of grapple, and whether you're dangling) Ladfallspeciallag: 4

Source
View
Back Airbair
NameValue
Start9
End12
Total Frames39
IASA37
Land lag15
Auto Cancel Before9
Auto Cancel After30
Source
View
Down Airdair
NameValue
Start18
End22
Total Frames54
IASA49
Land lag15
Auto Cancel Before3
Auto Cancel After33
Source
View
Forward Airfair
NameValue
Start4
End31
Total Frames55
IASA50
Land lag15
Auto Cancel Before1
Auto Cancel After46
Notes
5 total hits 2 frames each, with 5 to 6 frames between each hit

Source
View
Neutral Airnair
NameValue
Start5
End29
Total Frames49
IASA40
Land lag15
Auto Cancel Before5
Auto Cancel After34
Notes
weak hit frames 9-29

Source
View
Up Airuair
NameValue
Start5
End24
Total Frames39
IASA39
Land lag15
Auto Cancel Before5
Auto Cancel After33
Notes
7 hitboxes, first one does 3%, next 5 do 1%, last one does 4%

Source
View

Special Attacks

Bombdownb
NameValue
Start10
End83
Total Frames53
Notes
bomb hitbox exists 73 frames, when activated hits for 11 frames. damage is split up between multipule hitboxes, no info on their indivudal percents however

Source
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Charge Shotneutralb
NameValue
Start14
End83
Total Frames44
Notes
starts charging frame 14. can charge for 140 frames max. 8 frames of lag after stop charging. 2 frame startup if shot while chraging, 15 if a held charge. shot lasts 69 frames

Source
View
Homing Misslesideb
NameValue
Start22
End98
Total Frames49
Notes
homing missle has 10 more frames of endlag, but lasts 35 frames longer and comes out 7 frames earlier with 7 franes shield stun (and is the weak hit)

Source
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Homing Missle (Air)asideb
NameValue
Start15
End91
Total Frames49
Notes
homing missle has 10 more frames of endlag and comes out 2 frames later, but lasts 35 frames longer with 7 franes shield stun (and is the weak hit)

Source
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Screw Attackupb
NameValue
Start4
End33
Total Frames49
Land lag24
Notes
invulnerable frames 1-5. 15 total hitboxes, first is strong hit, rest are weak hits

Source
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Screw Attack (Air)aupb
NameValue
Start4
End31
Total Frames47
Land lag24
Notes
invulnerable frames 1-3. 14 total hitboxes

Source
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Throws

Back throwbthrow
NameValue
Total Frames41
Source
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Down throwdthrow
NameValue
Total Frames41
Source
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Forward throwfthrow
NameValue
Total Frames41
Source
View
Up throwuthrow
NameValue
Start13
End25
Total Frames41
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames49
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End23
Total Frames44
Source
View
Roll forwardsrollforward
NameValue
Start4
End23
Total Frames44
Source
View
Spotdodgespotdodge
NameValue
Start2
End15
Total Frames22
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start18
End27
Total Frames74
Notes
Secondary hitbox frame 30-33

Source
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Edge attackedge
NameValue
Source
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Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 19-20 (Both Sides), 28-29 (Both Sides) Invincible: 1-29

Source
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Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 19-20 (Behind), 25-27 (Front) Invincible: 1-27

Source
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Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 10 Distance: 10 ft Invincible: 1-20

Source
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Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 15 Distance: 10 ft Invincible: 1-22

Source
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Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 5 Distance: 10 ft Invincible: 1-14

Source
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Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 10 Distance: 10 ft Invincible: 1-19

Source
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Grabgrab
NameValue
Start18
End37
Total Frames94
Source
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Pummelpummel
NameValue
Source
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Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
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Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 9 Distance: 11.8 ft Invincible: 1-20

Source
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Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 10 Distance: 11.8 ft Invincible: 1-20

Source
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Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View

Moves Table

Name Value
NameForward throw
Start0
End0
IASA
Total Frames41
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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