Samus - Up Smash
Summary
First Active12
Last Active29
Total59 frames
Damage4 / 5 / 6%
IASA58
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 12 | 29 | 59 | 58 |
| Name | Value |
|---|---|
| Start | 12 |
| End | 29 |
| Total Frames | 59 |
| IASA | 58 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 12 - 14 | |||||||||
| All Hitboxes | 4 | 130 | 50 | 50 | 0 | Fire | 4 | 4 (2 Crouched) | 3 |
Frames: 16 - 18 | |||||||||
| All Hitboxes | 4 | 120 | 35 | 50 | 0 | Fire | 4 | 4 (2 Crouched) | 3 |
Frames: 20 - 22 | |||||||||
| All Hitboxes | 4 | 90 | 25 | 50 | 0 | Fire | 4 | 4 (2 Crouched) | 3 |
Frames: 24 - 26 | |||||||||
| All Hitboxes | 5 | 85 | 30 | 50 | 0 | Fire | 5 | 5 (3 Crouched) | 4 |
Frames: 28 - 29 | |||||||||
| All Hitboxes | 6 | 80 | 50 | 120 | 0 | Fire | 5 | 5 (3 Crouched) | 4 |
Frames: 12 - 14
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 4 |
| Angle | 130 |
| Base Knockback | 50 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Fire |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
Frames: 16 - 18
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 4 |
| Angle | 120 |
| Base Knockback | 35 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Fire |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
Frames: 20 - 22
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 4 |
| Angle | 90 |
| Base Knockback | 25 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Fire |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
Frames: 24 - 26
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 5 |
| Angle | 85 |
| Base Knockback | 30 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Fire |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
Frames: 28 - 29
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 6 |
| Angle | 80 |
| Base Knockback | 50 |
| Knockback Growth | 120 |
| Set Knockback | 0 |
| Effect | Fire |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting