Samus - Up Smash

Summary

First Active12
Last Active29
Total59 frames
Damage4 / 5 / 6%
IASA58

Legend

Attributes

NameValue
Start12
End29
Total Frames59
IASA58
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 12 - 14
NameValue
HitboxAll Hitboxes
Damage4
Angle130
Base Knockback50
Knockback Growth50
Set Knockback0
EffectFire
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
Frames: 16 - 18
NameValue
HitboxAll Hitboxes
Damage4
Angle120
Base Knockback35
Knockback Growth50
Set Knockback0
EffectFire
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
Frames: 20 - 22
NameValue
HitboxAll Hitboxes
Damage4
Angle90
Base Knockback25
Knockback Growth50
Set Knockback0
EffectFire
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
Frames: 24 - 26
NameValue
HitboxAll Hitboxes
Damage5
Angle85
Base Knockback30
Knockback Growth50
Set Knockback0
EffectFire
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
Frames: 28 - 29
NameValue
HitboxAll Hitboxes
Damage6
Angle80
Base Knockback50
Knockback Growth120
Set Knockback0
EffectFire
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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