Samus - Up Air
Summary
First Active5
Last Active21
Total39 frames
Damage3 / 1 / 4%
IASA39
Landing lag15 (7 L-Cancelled)
Autocancel<5 33>
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 5 | 21 | 39 | 39 | 15 | 7 | 5 | 33 |
| Name | Value |
|---|---|
| Start | 5 |
| End | 21 |
| Total Frames | 39 |
| IASA | 39 |
| Land Lag | 15 |
| L-Canceled Land Lag | 7 |
| Landing Fall Special Lag | |
| Auto Cancel Before | 5 |
| Auto Cancel After | 33 |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 5 - 6 | |||||||||
| id1 | 3 | 90 | 0 | 100 | 30 | Normal | 4 | 4 (2 Crouched) | 3 |
| id2 | 3 | 361 | 0 | 130 | 0 | Normal | 4 | 4 (2 Crouched) | 3 |
| id0 | 3 | 90 | 0 | 100 | 30 | Normal | 4 | 4 (2 Crouched) | 3 |
Frames: 8 - 9, 11 - 12, 14 - 15, 17 - 18 | |||||||||
| id2 | 1 | 80 | 0 | 130 | 0 | Normal | 3 | 3 (2 Crouched) | 2 |
| id1 | 1 | 80 | 0 | 100 | 30 | Normal | 3 | 3 (2 Crouched) | 2 |
| id0 | 1 | 80 | 0 | 100 | 30 | Normal | 3 | 3 (2 Crouched) | 2 |
Frames: 20 - 21 | |||||||||
| All Hitboxes | 4 | 361 | 40 | 120 | 0 | Normal | 4 | 4 (2 Crouched) | 3 |
Frames: 5 - 6
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 3 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 30 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 3 |
| Angle | 361 |
| Base Knockback | 0 |
| Knockback Growth | 130 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 3 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 30 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
Frames: 8 - 9, 11 - 12, 14 - 15, 17 - 18
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 1 |
| Angle | 80 |
| Base Knockback | 0 |
| Knockback Growth | 130 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 1 |
| Angle | 80 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 30 |
| Effect | Normal |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 1 |
| Angle | 80 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 30 |
| Effect | Normal |
| Hitlag Attacker | 3 |
| Hitlag Defender | 3 (2 Crouched) |
| Shieldstun | 2 |
Frames: 20 - 21
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 4 |
| Angle | 361 |
| Base Knockback | 40 |
| Knockback Growth | 120 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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