Ganondorf

Attributes

Name Value
Weight109
Gravity2
Walk Speed0.73
Run Speed1.35
Wavedash Length Rank16
Jump Squat6
Can Wall Jumpfalse
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start7
End16
Total Frames39
IASA38
Notes
weak hit frames 10-16 with 6 frames shield stun

Source
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Down Smashdsmash
NameValue
Start19
End32
Total Frames49
IASA47
Notes
strong hit frames 29-32, weak hit frames 19-22 with 5 frames shieldstun

Source
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Forward Smashfsmash
NameValue
Start20
End24
Total Frames66
IASA60
Source
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Jab 1jab1
NameValue
Start3
End5
Total Frames21
IASA19
Source
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Up Smashusmash
NameValue
Start21
End29
Total Frames54
IASA40
Notes
strong hit frames 21-23, weak hit frames 26-29

Source
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Tilt Attacks

Down Tiltdtilt
NameValue
Start10
End12
Total Frames35
IASA35
Source
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Forward Tiltftilt
NameValue
Start9
End11
Total Frames29
Source
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Forward Tilt (Down)daft
NameValue
Start9
End11
Total Frames29
Source
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Forward Tilt (Up)uaft
NameValue
Start9
End11
Total Frames29
Source
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Up Tiltutilt
NameValue
Start81
End83
Total Frames114
IASA113
Source
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Aerial Attacks

Back Airbair
NameValue
Start10
End15
Total Frames35
IASA29
Land lag25
Auto Cancel Before7
Auto Cancel After18
Source
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Down Airdair
NameValue
Start16
End20
Total Frames44
IASA38
Land lag35
Auto Cancel Before4
Auto Cancel After35
Source
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Forward Airfair
NameValue
Start14
End19
Total Frames44
IASA35
Land lag25
Auto Cancel Before7
Auto Cancel After33
Source
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Neutral Airnair
NameValue
Start7
End21
Total Frames44
Land lag25
Auto Cancel Before4
Auto Cancel After25
Notes
hitboxes frames 7-8, 20-21

Source
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Up Airuair
NameValue
Start6
End16
Total Frames33
IASA30
Land lag25
Auto Cancel Before1
Auto Cancel After21
Notes
hitboxes frames 6-10, 11-13, 14-16, hits can do damage between 6-13%, getting weaker over time

Source
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Special Attacks

Dark Diveupb
NameValue
Start13
End33
Total Frames64
Land lag30
Notes
direction determined at frame 13. grabs edges as early as frame 45. if hits, 4 hits of 1% followed by a strong hit of 13% frames 3-25.

Source
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Gerudo Dragonsideb
NameValue
Start15
End34
Total Frames79
Notes
once side b collides with a player, the punch hitbox starts, active frames 3-7, with 25 frames endlag

Source
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Gerudo Dragon (Air)asideb
NameValue
Start15
End34
Total Frames79
Land lag40
Notes
once side b collides with a player, the punch hitbox starts, active frames 3-7, with 45 frames endlag

Source
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Warlock Punchneutralb
NameValue
Start70
End72
Total Frames119
IASA117
Source
View
Wizard's Footdownb
NameValue
Start14
End34
Total Frames77
Source
View
Wizard's Foot (Air)adownb
NameValue
Start15
End29
Total Frames58
Land lag57
Notes
weak hit is the landing hit frames 2-3, 57 frames total.

Source
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Throws

Back throwbthrow
NameValue
Start12
End19
Total Frames49
Source
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Down throwdthrow
NameValue
Total Frames39
Source
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Forward throwfthrow
NameValue
Start11
End17
Total Frames39
Source
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Up throwuthrow
NameValue
Start11
End28
Total Frames43
Source
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Dodges

Airdodgeairdodge
NameValue
Total Frames49
Source
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Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames31
Source
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Roll forwardsrollforward
NameValue
Start4
End19
Total Frames31
Source
View
Spotdodgespotdodge
NameValue
Start2
End20
Total Frames32
Source
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Unknown

Dashgrabdashgrab
NameValue
Start11
End13
Total Frames40
Source
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Edge attackedge
NameValue
Source
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Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 19-20 (Both Sides), 28-29 (Both Sides) Invincible: 1-29

Source
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Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 20-21 (Behind), 26-27 (Front) Invincible: 1-27

Source
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Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 5 Distance: 12.2 ft Invincible: 1-19

Source
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Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 15 Distance: 12.4 ft Invincible: 1-25

Source
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Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 5 Distance: 12.4 ft Invincible: 1-23

Source
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Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 10 Distance: 12.4 ft Invincible: 1-19

Source
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Grabgrab
NameValue
Start7
End8
Total Frames30
Source
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Pummelpummel
NameValue
Source
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Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
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Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 8 Distance: 15.2 ft Invincible: 1-20

Source
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Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 11 Distance: 18.6 ft Invincible: 1-20

Source
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Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-19 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
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Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
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Moves Table

Name Value
NameWarlock Punch
Start70
End72
IASA117
Total Frames119
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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