Mewtwo

Attributes

Name Value
Weight85
Gravity1.5
Walk Speed1
Run Speed1.4
Wavedash Length Rank3
Jump Squat5
Can Wall Jumpfalse
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start10
End29
Total Frames49
IASA38
Notes
weak hit frames 15-29

Source
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Down Smashdsmash
NameValue
Start20
End21
Total Frames59
IASA38
Source
View
Forward Smashfsmash
NameValue
Start18
End19
Total Frames59
IASA52
Notes
weak hit has 7 frames shield stun

Source
View
Jab 1jab1
NameValue
Start8
End8
Total Frames29
IASA26
Source
View
Rapid Jabsrjab
NameValue
Start7
End49
Total Frames50
Notes
rapid jab takes 7 frames to start, then an addition 7 frames for the first hitbox to come out. Single frame hitbox comes out every 7 frames. After last hitbox there is an additional 13 frame cooldown

Source
View
Up Smashusmash
NameValue
Start9
End38
Total Frames79
IASA70
Notes
6 weak hitboxes lasting 2 frames each with 2 frame breaks inbetwwen, storng hit frames 37-38

Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start5
End7
Total Frames29
IASA20
Source
View
Forward Tiltftilt
NameValue
Start6
End8
Total Frames31
IASA29
Source
View
Forward Tilt (Down)daft
NameValue
Start6
End8
Total Frames31
IASA29
Source
View
Forward Tilt (Up)uaft
NameValue
Start6
End8
Total Frames31
IASA29
Source
View
Up Tiltutilt
NameValue
Start6
End11
Total Frames31
IASA28
Source
View

Aerial Attacks

Back Airbair
NameValue
Start12
End15
Total Frames31
Land lag28
Auto Cancel Before3
Auto Cancel After29
Source
View
Down Airdair
NameValue
Start18
End21
Total Frames57
IASA47
Land lag28
Auto Cancel Before6
Auto Cancel After44
Source
View
Forward Airfair
NameValue
Start5
End7
Total Frames39
IASA36
Land lag25
Auto Cancel Before1
Auto Cancel After34
Source
View
Neutral Airnair
NameValue
Start5
End42
Total Frames54
IASA45
Land lag26
Auto Cancel Before5
Auto Cancel After43
Notes
9 weak hits (can do 2% or 1% damage) followed by strong hit at frames 41-42. Weak hits last 2 frames each

Source
View
Up Airuair
NameValue
Start9
End11
Total Frames37
IASA35
Land lag20
Auto Cancel Before4
Auto Cancel After32
Source
View

Special Attacks

Confusionsideb
NameValue
Start12
End15
Total Frames55
Notes
reflects frames 12-27

Source
View
Disabledownb
NameValue
Start15
End21
Total Frames41
Source
View
Shadow Ballneutralb
NameValue
Start17
End17
Total Frames26
Notes
Shadow Ball lasts 69 frames. fully charged takes 100 frames

Source
View
Teleportupb
NameValue
Start7
End17
Total Frames32
Notes
no hitbox, active refers to appearing/disapear

Source
View

Throws

Back throwbthrow
NameValue
Total Frames49
Source
View
Down throwdthrow
NameValue
Start15
End24
Total Frames49
Source
View
Forward throwfthrow
NameValue
Total Frames74
Source
View
Up throwuthrow
NameValue
Total Frames69
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames39
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End20
Total Frames37
Source
View
Roll forwardsrollforward
NameValue
Start4
End22
Total Frames37
Source
View
Spotdodgespotdodge
NameValue
Start2
End21
Total Frames37
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start9
End10
Total Frames40
Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 18-31 (Both Sides) Invincible: 1-31

Source
View
Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 20-35 (Both Sides) Invincible: 1-35

Source
View
Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-22 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Source
View
Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-24 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Source
View
Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-21 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Source
View
Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-19 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Source
View
Grabgrab
NameValue
Start7
End8
Total Frames30
Source
View
Pummelpummel
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
View
Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 17 Distance: 13.4 ft Invincible: 1-20 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Source
View
Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 17 Distance: 13.6 ft Invincible: 1-20 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Source
View
Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View

Moves Table

Name Value
NameDown Air
Start18
End21
IASA47
Total Frames57
Land lag28
L-Canceled Land Lag14
Auto Cancel Before6
Auto Cancel After44
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