Young Link - Bomb

Summary

First Active16
Last Active40
Damage2 / 9 / 8 / 7%
Notesbomb pulled out on frame 16. able to start throwing on frame 40. bomb has multipule hitboxes, unknown how much each does (damage listed assumes all hits land)

Attributes

NameValue
Start16
End40
Total Frames0
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

explosion
NameValue
HitboxAll Hitboxes
Damage2
Angle110
Base Knockback40
Knockback Growth70
Set Knockback0
EffectFlame
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
grounded_dthrow
NameValue
HitboxAll Hitboxes
Damage9
Angle120
Base Knockback50
Knockback Growth30
Set Knockback0
EffectFlame
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
grounded_uthrow
NameValue
HitboxAll Hitboxes
Damage8
Angle120
Base Knockback50
Knockback Growth30
Set Knockback0
EffectFlame
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
grounded_fthrow, dash_throw
NameValue
HitboxAll Hitboxes
Damage7
Angle120
Base Knockback50
Knockback Growth30
Set Knockback0
EffectFlame
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
drop, release_19+
NameValue
HitboxAll Hitboxes
Damage2
Angle120
Base Knockback50
Knockback Growth30
Set Knockback0
EffectFlame
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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