Pichu

Attributes

Name Value
Weight55
Gravity1.9
Walk Speed1.24
Run Speed1.72
Wavedash Length Rank22
Jump Squat3
Can Wall Jumptrue
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start5
End16
Total Frames49
Source
View
Down Smashdsmash
NameValue
Start7
End13
Total Frames54
Source
View
Forward Smashfsmash
NameValue
Start16
End36
Total Frames49
Notes
6 weak hits lasting 3 frames each and one final hit lasting 3 frames (34-36)

Source
View
Jab 1jab1
NameValue
Start2
End3
Total Frames21
Source
View
Up Smashusmash
NameValue
Start9
End11
Total Frames43
IASA41
Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start7
End9
Total Frames21
IASA19
Source
View
Forward Tiltftilt
NameValue
Start5
End14
Total Frames29
Notes
angled up does one more %, angled down does one less

Source
View
Forward Tilt (Down)daft
NameValue
Start5
End14
Total Frames29
Source
View
Forward Tilt (Up)uaft
NameValue
Start5
End14
Total Frames29
Source
View
Up Tiltutilt
NameValue
Start7
End14
Total Frames23
Source
View

Aerial Attacks

Back Airbair
NameValue
Start4
End37
Total Frames59
Land lag18
Auto Cancel Before4
Auto Cancel After49
Source
View
Down Airdair
NameValue
Start14
End26
Total Frames57
IASA48
Land lag26
Auto Cancel Before1
Auto Cancel After38
Source
View
Forward Airfair
NameValue
Start10
End28
Total Frames39
Land lag15
Auto Cancel Before10
Auto Cancel After37
Notes
5 hits do 2% each, frames 10-12, 14-16, 18-20, 22-24, 26-28

Source
View
Neutral Airnair
NameValue
Start3
End28
Total Frames39
Land lag12
Auto Cancel Before3
Auto Cancel After34
Notes
weak hit frames 11-28

Source
View
Up Airuair
NameValue
Start4
End9
Total Frames27
Land lag18
Auto Cancel Before4
Auto Cancel After17
Source
View

Special Attacks

Agilityupb
NameValue
Start13
End71
Total Frames158
Land lag12
Notes
13 frames to aim first jump, that jump lasts a total of 71 frames. 29 frames to aim 2nd jump, that jump lasts a total of 87 frames

Source
View
Skull Bashsideb
NameValue
Start5
End40
Total Frames70
Land lag30
Notes
data refers to lunge. charging takes anywhere between 14-161 frames. 34 frames of endlag on hit. damage increases based on charge and travel distance

Source
View
Thunderdownb
NameValue
Start20
End49
Total Frames109
Notes
data refers to pichu standiung still and being hit. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. when hit, hitbox lasts frames 1-9 with 60 frames endlag

Source
View
Thunder Joltneutralb
NameValue
Start18
End117
Total Frames57
Source
View
Thunder Jolt (Air)aneutralb
NameValue
Start18
End117
Total Frames57
Source
View

Throws

Back throwbthrow
NameValue
Total Frames49
Source
View
Down throwdthrow
NameValue
Start12
End19
Total Frames47
Source
View
Forward throwfthrow
NameValue
Start10
End29
Total Frames43
Source
View
Up throwuthrow
NameValue
Start14
End19
Total Frames43
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames49
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames31
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames31
Source
View
Spotdodgespotdodge
NameValue
Start2
End15
Total Frames22
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start11
End12
Total Frames40
Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 13-14 (Behind), 18-19 (Front) Invincible: 1-19

Source
View
Getup-Attack (Stomach)fgetup
NameValue
Total Frames50
Notes
Hit: 17-18 (Front), 23-24 (Behind) Invincible: 1-24

Source
View
Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 6 ft Invincible: 1-19

Source
View
Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 4.2 ft Invincible: 1-19

Source
View
Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 6.2 ft Invincible: 1-14

Source
View
Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames36
Notes
Horizontal Movement At: 6 Distance: 4.6 ft Invincible: 1-19

Source
View
Grabgrab
NameValue
Start7
End8
Total Frames30
Source
View
Pummelpummel
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-24

Source
View
Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 10 Distance: 8.4 ft Invincible: 1-20

Source
View
Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 12 Distance: 8.4 ft Invincible: 1-20

Source
View
Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View

Moves Table

Name Value
NameUp Smash
Start9
End11
IASA41
Total Frames43
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
© 2023 FightCore - 2.1.0