Roy

Attributes

Name Value
Weight85
Gravity2.4
Walk Speed1.2
Run Speed1.61
Wavedash Length Rank6
Jump Squat5
Can Wall Jumpfalse
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start12
End15
Total Frames57
IASA40
Notes
weak hit has 4 frames shield stun

Source
View
Down Smashdsmash
NameValue
Start6
End26
Total Frames74
IASA72
Notes
front hit frames 6-8, can do 21% or 14% with 8 frames shield stun. back hit frames 24-26, can do 16% or 8% with 9 or 5 frames shieldstun

Source
View
Forward Smashfsmash
NameValue
Start12
End14
Total Frames57
IASA54
Notes
weak hit has 7 frames shield stun

Source
View
Jab 1jab1
NameValue
Start4
End7
Total Frames31
IASA26
Source
View
Up Smashusmash
NameValue
Start15
End26
Total Frames62
IASA46
Notes
5 weak hitboxes 2 frames each, ending in final strong hitbox frames 25-26

Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start8
End10
Total Frames57
IASA20
Notes
can also do 10% damage. weak hit has 4 frames shield stun

Source
View
Forward Tiltftilt
NameValue
Start9
End13
Total Frames40
IASA40
Source
View
Up Tiltutilt
NameValue
Start7
End13
Total Frames45
IASA40
Notes
can also do 8% or 9% damage. can only do 6% damage frames 10-13

Source
View

Aerial Attacks

Back Airbair
NameValue
Start8
End10
Total Frames45
IASA43
Land lag24
Auto Cancel Before1
Auto Cancel After33
Source
View
Down Airdair
NameValue
Start7
End10
Total Frames68
IASA64
Land lag32
Auto Cancel Before7
Auto Cancel After54
Source
View
Forward Airfair
NameValue
Start5
End7
Total Frames38
IASA35
Land lag20
Auto Cancel Before1
Auto Cancel After29
Source
View
Neutral Airnair
NameValue
Start7
End20
Total Frames57
IASA50
Land lag20
Auto Cancel Before7
Auto Cancel After31
Notes
weak hit frames 7-8 with 3 frames shield stun, strong hit frames 17-20 and can also do 6% damage

Source
View
Up Airuair
NameValue
Start5
End10
Total Frames52
IASA49
Land lag18
Auto Cancel Before5
Auto Cancel After29
Source
View

Special Attacks

Blazerupb
NameValue
Start9
End21
Total Frames48
Land lag30
Notes
can grab ledge as soon as frame 32.

Source
View
Counterdownb
NameValue
Start8
End20
Total Frames59
Notes
this counter is damage based, no info for max/min damage. frame data refers to counter trigger

Source
View
Double Edged Dancesideb
NameValue
Start6
End8
Total Frames29
Notes
Window for the next move: 8-26

Source
View
Double Edged Dance (2 Forward/Neutral/Down)sideb2
NameValue
Start14
End16
Total Frames40
Notes
Window for the next move: 8-26

Source
View
Double Edged Dance (2, Up)sideb2up
NameValue
Start12
End15
Total Frames40
Notes
Window for the next move: 17-32

Source
View
Double Edged Dance (3, Down)sideb3down
NameValue
Total Frames46
Notes
Hit: 16, 18, 20, 22 Window for the next move: 23-35

Source
View
Double Edged Dance (3, Forward/Neutral)sideb3
NameValue
Start11
End14
Total Frames46
Notes
Window for the next move: 16-37

Source
View
Double Edged Dance (3, Up)sideb3up
NameValue
Start13
End17
Total Frames46
Notes
Window for the next move: 18-37

Source
View
Double Edged Dance (4, Down)sideb4down
NameValue
Total Frames50
Notes
Hit: 13-15, 19-21, 25-27, 31-33 37-38

Source
View
Double Edged Dance (4, Forward/Neutral)sideb4
NameValue
Start23
End26
Total Frames50
Source
View
Double Edged Dance (4, Up)sideb4up
NameValue
Start20
End25
Total Frames50
Source
View
Flare Bladeneutralb
NameValue
Start16
End21
Total Frames45
Notes
charge time between 11-211 frames, hit frames 5-10 from release of charge

Source
View

Throws

Back throwbthrow
NameValue
Total Frames44
Source
View
Down throwdthrow
NameValue
Total Frames42
Source
View
Forward throwfthrow
NameValue
Total Frames31
Source
View
Up throwuthrow
NameValue
Total Frames44
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames49
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End23
Total Frames35
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames35
Source
View
Spotdodgespotdodge
NameValue
Start2
End18
Total Frames27
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start10
End11
Total Frames40
Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 20-23 (Behind), 30-31 (Front) Invincible: 1-31

Source
View
Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 22-23 (Front), 27-28 (Behind) Invincible: 1-28

Source
View
Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 5 Distance: 9.4 ft Invincible: 1-19

Source
View
Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 13 Distance: 10.6 ft Invincible: 1-19

Source
View
Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 5 Distance: 11.4 ft Invincible: 6-19

Source
View
Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 10.6 ft Invincible: 1-19

Source
View
Grabgrab
NameValue
Start7
End8
Total Frames30
Source
View
Pummelpummel
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
View
Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 8 Distance: 14.4 ft Invincible: 1-20

Source
View
Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 9 Distance: 14.2 ft Invincible: 1-20

Source
View
Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View
unknownunknown
NameValue
Source
View

Moves Table

Name Value
NameDashattack
Start12
End15
IASA40
Total Frames57
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
© 2023 FightCore - 2.1.0