Roy - Double Edged Dance (4, Up)

Summary

First Active20
Last Active25
Total50 frames
Damage10 / 13%

Attributes

NameValue
Start20
End25
Total Frames50
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

hit4_up
NameValue
Hitbox
id3
Damage10
Angle40
Base Knockback22
Knockback Growth130
Set Knockback0
EffectFlame
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun6
NameValue
Hitbox
id0
Damage13
Angle40
Base Knockback22
Knockback Growth130
Set Knockback0
EffectFlame
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id1
Damage13
Angle40
Base Knockback22
Knockback Growth130
Set Knockback0
EffectFlame
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7
NameValue
Hitbox
id2
Damage13
Angle40
Base Knockback22
Knockback Growth130
Set Knockback0
EffectFlame
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun7

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Sorting