Roy - Double Edged Dance (4, Up)
Summary
First Active20
Last Active25
Total50 frames
Damage10 / 13%
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 20 | 25 | 50 |
| Name | Value |
|---|---|
| Start | 20 |
| End | 25 |
| Total Frames | 50 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
hit4_up | |||||||||
| id3 | 10 | 40 | 22 | 130 | 0 | Flame | 6 | 6 (4 Crouched) | 6 |
| id0 | 13 | 40 | 22 | 130 | 0 | Flame | 7 | 7 (4 Crouched) | 7 |
| id1 | 13 | 40 | 22 | 130 | 0 | Flame | 7 | 7 (4 Crouched) | 7 |
| id2 | 13 | 40 | 22 | 130 | 0 | Flame | 7 | 7 (4 Crouched) | 7 |
hit4_up
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 10 |
| Angle | 40 |
| Base Knockback | 22 |
| Knockback Growth | 130 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 13 |
| Angle | 40 |
| Base Knockback | 22 |
| Knockback Growth | 130 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 13 |
| Angle | 40 |
| Base Knockback | 22 |
| Knockback Growth | 130 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 13 |
| Angle | 40 |
| Base Knockback | 22 |
| Knockback Growth | 130 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting