Roy - Down Smash
Summary
First Active6
Last Active25
Total74 frames
Damage21 / 14 / 16 / 8%
IASA72
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 6 | 25 | 74 | 72 |
| Name | Value |
|---|---|
| Start | 6 |
| End | 25 |
| Total Frames | 74 |
| IASA | 72 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 6 - 8 | |||||||||
| id0 | 21 | 75 | 42 | 70 | 0 | Slash | 10 | 10 (6 Crouched) | 11 |
| id2 | 21 | 75 | 42 | 70 | 0 | Slash | 10 | 10 (6 Crouched) | 11 |
| id3 | 14 | 361 | 15 | 100 | 0 | Normal | 8 | 8 (5 Crouched) | 8 |
| id1 | 21 | 75 | 42 | 70 | 0 | Slash | 10 | 10 (6 Crouched) | 11 |
Frames: 23 - 25 | |||||||||
| id2 | 16 | 75 | 42 | 68 | 0 | Slash | 8 | 8 (5 Crouched) | 9 |
| id1 | 16 | 75 | 42 | 68 | 0 | Slash | 8 | 8 (5 Crouched) | 9 |
| id0 | 16 | 75 | 42 | 68 | 0 | Slash | 8 | 8 (5 Crouched) | 9 |
| id3 | 8 | 361 | 15 | 100 | 0 | Normal | 6 | 6 (4 Crouched) | 5 |
Frames: 6 - 8
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 21 |
| Angle | 75 |
| Base Knockback | 42 |
| Knockback Growth | 70 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 10 |
| Hitlag Defender | 10 (6 Crouched) |
| Shieldstun | 11 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 21 |
| Angle | 75 |
| Base Knockback | 42 |
| Knockback Growth | 70 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 10 |
| Hitlag Defender | 10 (6 Crouched) |
| Shieldstun | 11 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 14 |
| Angle | 361 |
| Base Knockback | 15 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 8 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 21 |
| Angle | 75 |
| Base Knockback | 42 |
| Knockback Growth | 70 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 10 |
| Hitlag Defender | 10 (6 Crouched) |
| Shieldstun | 11 |
Frames: 23 - 25
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 16 |
| Angle | 75 |
| Base Knockback | 42 |
| Knockback Growth | 68 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 9 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 16 |
| Angle | 75 |
| Base Knockback | 42 |
| Knockback Growth | 68 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 9 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 16 |
| Angle | 75 |
| Base Knockback | 42 |
| Knockback Growth | 68 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 8 |
| Hitlag Defender | 8 (5 Crouched) |
| Shieldstun | 9 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 8 |
| Angle | 361 |
| Base Knockback | 15 |
| Knockback Growth | 100 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting