Roy - Neutral Air

Summary

First Active7
Last Active20
Total57 frames
Damage4 / 8 / 6%
IASA50
Landing lag20 (10 L-Cancelled)
Autocancel<7 31>

Legend

Attributes

NameValue
Start7
End20
Total Frames57
IASA50
Land Lag20
L-Canceled Land Lag10
Landing Fall Special Lag
Auto Cancel Before7
Auto Cancel After31

Hitboxes

Frames: 7 - 8
NameValue
Hitbox
id2
Damage4
Angle100
Base Knockback30
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id0
Damage4
Angle100
Base Knockback30
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id1
Damage4
Angle100
Base Knockback30
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id3
Damage4
Angle90
Base Knockback30
Knockback Growth40
Set Knockback0
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
Frames: 17 - 20
NameValue
Hitbox
id0
Damage8
Angle361
Base Knockback50
Knockback Growth80
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id3
Damage6
Angle361
Base Knockback50
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id2
Damage8
Angle361
Base Knockback50
Knockback Growth80
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id1
Damage8
Angle361
Base Knockback50
Knockback Growth80
Set Knockback0
EffectSlash
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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