Roy - Neutral Air
Summary
First Active7
Last Active20
Total57 frames
Damage4 / 8 / 6%
IASA50
Landing lag20 (10 L-Cancelled)
Autocancel<7 31>
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 7 | 20 | 57 | 50 | 20 | 10 | 7 | 31 |
| Name | Value |
|---|---|
| Start | 7 |
| End | 20 |
| Total Frames | 57 |
| IASA | 50 |
| Land Lag | 20 |
| L-Canceled Land Lag | 10 |
| Landing Fall Special Lag | |
| Auto Cancel Before | 7 |
| Auto Cancel After | 31 |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 7 - 8 | |||||||||
| id2 | 4 | 100 | 30 | 40 | 0 | Slash | 4 | 4 (2 Crouched) | 3 |
| id0 | 4 | 100 | 30 | 40 | 0 | Slash | 4 | 4 (2 Crouched) | 3 |
| id1 | 4 | 100 | 30 | 40 | 0 | Slash | 4 | 4 (2 Crouched) | 3 |
| id3 | 4 | 90 | 30 | 40 | 0 | Normal | 4 | 4 (2 Crouched) | 3 |
Frames: 17 - 20 | |||||||||
| id0 | 8 | 361 | 50 | 80 | 0 | Slash | 6 | 6 (4 Crouched) | 5 |
| id3 | 6 | 361 | 50 | 80 | 0 | Normal | 5 | 5 (3 Crouched) | 4 |
| id2 | 8 | 361 | 50 | 80 | 0 | Slash | 6 | 6 (4 Crouched) | 5 |
| id1 | 8 | 361 | 50 | 80 | 0 | Slash | 6 | 6 (4 Crouched) | 5 |
Frames: 7 - 8
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 4 |
| Angle | 100 |
| Base Knockback | 30 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 4 |
| Angle | 100 |
| Base Knockback | 30 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 4 |
| Angle | 100 |
| Base Knockback | 30 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 4 |
| Angle | 90 |
| Base Knockback | 30 |
| Knockback Growth | 40 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
Frames: 17 - 20
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 8 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 6 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 8 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 8 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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