Fox

Attributes

Name Value
Weight75
Gravity2.8
Walk Speed1.6
Run Speed2.2
Wavedash Length Rank12
Jump Squat3
Can Wall Jumptrue
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start4
End17
Total Frames39
IASA36
Notes
strong hitbox frame 4-7

Source
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Down Smashdsmash
NameValue
Start6
End10
Total Frames49
IASA46
Source
View
Forward Smashfsmash
NameValue
Start12
End22
Total Frames39
Notes
weak hitbox frame 17-22

Source
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Jab 1jab1
NameValue
Start2
End3
Total Frames17
IASA16
Source
View
Jab 2jab2
NameValue
Start2
End3
Total Frames19
IASA18
Source
View
Up Smashusmash
NameValue
Start7
End17
Total Frames41
Notes
strong hitbox frame 7-9

Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start7
End9
Total Frames29
IASA28
Source
View
Forward Tiltftilt
NameValue
Start5
End8
Total Frames26
Notes
all angles have the same stats

Source
View
Up Tiltutilt
NameValue
Start5
End11
Total Frames23
IASA23
Source
View

Aerial Attacks

Back Airbair
NameValue
Start4
End19
Total Frames39
IASA38
Land lag20
Auto Cancel Before4
Auto Cancel After22
Notes
strong hit frame 4-7

Source
View
Down Airdair
NameValue
Start5
End27
Total Frames49
Land lag18
Auto Cancel Before5
Auto Cancel After33
Notes
active 1 frame at a time with 2 frame breaks, 8 hits total

Source
View
Forward Airfair
NameValue
Start6
End45
Total Frames59
IASA53
Land lag22
Auto Cancel Before6
Auto Cancel After48
Notes
5 hits, 2 frames each, with average 7 frames between them. % damage in descending order

Source
View
Neutral Airnair
NameValue
Start4
End31
Total Frames49
IASA42
Land lag15
Auto Cancel Before4
Auto Cancel After36
Notes
strong hitbox frame 4-7

Source
View
Up Airuair
NameValue
Start8
End14
Total Frames39
Land lag18
Auto Cancel Before8
Auto Cancel After25
Notes
strong hit frame 11-14

Source
View

Special Attacks

Blasterneutralb
NameValue
Start10
End44
Total Frames36
Notes
repeating shots come out every 10 frames. lasers last 34 frames

Source
View
Blaster (Air)aneutralb
NameValue
Start10
End44
Total Frames36
Notes
auto cancel upons landing

Source
View
Fire Foxupb
NameValue
Start20
End72
Total Frames92
Land lag6
Notes
7 hits frames 20-32 of 2% each, then strong hit frames 43-72. direction based on aim at frame 42. can grab edge before moving as early as frame 16. can grab edge after moving once hitbox is inactive. 3 frames LFS lag

Source
View
Fox Illusionsideb
NameValue
Start22
End25
Total Frames63
Notes
shorten frames: 20-21 for shortest, 22 for middle, 23 for longest. can grab edge frame 29

Source
View
Fox Illusion (Air)asideb
NameValue
Start22
End25
Total Frames63
Land lag20
Notes
shorten frames: 20-21 for shortest, 22 for middle, 23 for longest. can grab edge frame 29

Source
View
Reflectordownb
NameValue
Start1
End1
Total Frames3
Notes
able to be jump cancelled frames 4-21. reflects frames 4 to release+1. when landed, fox is in 5 frames of hitlag. normally has 19 frames endlag

Source
View

Throws

Back throwbthrow
NameValue
Start15
End21
Total Frames38
Source
View
Down throwdthrow
NameValue
Start23
End31
Total Frames43
Source
View
Forward throwfthrow
NameValue
Start10
End10
Total Frames33
Source
View
Up throwuthrow
NameValue
Start18
End24
Total Frames38
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames49
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames31
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames31
Source
View
Spotdodgespotdodge
NameValue
Start2
End15
Total Frames22
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start12
End13
Total Frames40
Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 17-19 (Front), 24-26 (Behind) Invincible: 1-26

Source
View
Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26

Source
View
Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 12 Distance: 11.2 ft Invincible: 12-29 (Not a typo. If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame)

Source
View
Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 5 Distance: 11 ft Invincible: 1-24

Source
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Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 11 ft Invincible: 1-19

Source
View
Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 8 Distance: 11 ft Invincible: 1-19

Source
View
Grabgrab
NameValue
Start7
End8
Total Frames30
Source
View
Jumpjump
NameValue
Notes
Jump squad: 3 frames Can wall jump: true Jump force: 3.68 Jump height: 27.62875 Short hop jump force: 2.1 Short hop jump height: 8.565706522

Source
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Pummelpummel
NameValue
Source
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Rapid Jabsrjab
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
View
Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 6 Distance: 12.6 ft Invincible: 1-20

Source
View
Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 9 Distance: 12.6 ft Invincible: 1-20

Source
View
Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View

Moves Table

Name Value
NameUp throw
Start18
End24
IASA
Total Frames38
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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