Mario

Attributes

Name Value
Weight100
Gravity1.7
Walk Speed1.1
Run Speed1.5
Wavedash Length Rank7
Jump Squat4
Can Wall Jumptrue
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start6
End25
Total Frames48
IASA38
Notes
weak hit frames 10-25

Source
View
Down Smashdsmash
NameValue
Start5
End14
Total Frames37
Notes
front (strong) hit frames 5-6, weak (back) hit frame 14 with 7 frames shield stun, can also do 10% damage

Source
View
Forward Smashfsmash
NameValue
Start12
End16
Total Frames41
Notes
weak hit can also do 10% damage, has 6 frames shield stun

Source
View
Jab 1jab1
NameValue
Start2
End3
Total Frames15
Source
View
Jab 2jab2
NameValue
Start2
End3
Total Frames17
Source
View
Jab 3jab3
NameValue
Start4
End8
Total Frames21
Source
View
Up Smashusmash
NameValue
Start9
End11
Total Frames39
Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start5
End8
Total Frames34
Source
View
Forward Tiltftilt
NameValue
Start5
End7
Total Frames32
Source
View
Forward Tilt (Down)daft
NameValue
Start5
End7
Total Frames32
Source
View
Forward Tilt (Up)uaft
NameValue
Start5
End7
Total Frames32
Source
View
Up Tiltutilt
NameValue
Start4
End12
Total Frames30
IASA30
Source
View

Aerial Attacks

Back Airbair
NameValue
Start6
End17
Total Frames28
Land lag15
Auto Cancel Before6
Auto Cancel After18
Notes
weak hit frames 9-17

Source
View
Down Airdair
NameValue
Start10
End32
Total Frames38
IASA38
Land lag23
Auto Cancel Before6
Auto Cancel After35
Notes
8 hits each dealing 2% damage (frames 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, 31-32)

Source
View
Forward Airfair
NameValue
Start18
End22
Total Frames74
IASA60
Land lag21
Auto Cancel Before3
Auto Cancel After42
Source
View
Neutral Airnair
NameValue
Start3
End32
Total Frames45
Land lag16
Auto Cancel Before3
Auto Cancel After35
Notes
weak hit frames 7-32 with 5 frames shield stun

Source
View
Up Airuair
NameValue
Start4
End9
Total Frames33
IASA30
Land lag15
Auto Cancel Before2
Auto Cancel After15
Source
View

Special Attacks

Capesideb
NameValue
Start12
End14
Total Frames35
Notes
reflects frames 6-33

Source
View
Cape (Air)asideb
NameValue
Start12
End14
Total Frames35
Notes
reflects frames 6-33

Source
View
Fireballneutralb
NameValue
Start14
End89
Total Frames43
Notes
fireball lasts 75 frames

Source
View
Mario Tornadodownb
NameValue
Start8
End39
Total Frames79
Notes
9 hitboxes, first does 2%, next seven do 1%, last one is the strong hit

Source
View
Mario Tornado (Air)adownb
NameValue
Start8
End39
Total Frames79
Notes
9 hitboxes, first does 2%, next seven do 1%, last one is the strong hit

Source
View
Super Jump Punchupb
NameValue
Start3
End24
Total Frames37
Notes
12 hitboxes, first 5% damage, then ten 1% damage, then a final 3% damage hitbox.

Source
View

Throws

Back throwbthrow
NameValue
Total Frames66
Source
View
Down throwdthrow
NameValue
Total Frames39
Source
View
Forward throwfthrow
NameValue
Total Frames27
Source
View
Up throwuthrow
NameValue
Total Frames39
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames48
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames31
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames31
Source
View
Spotdodgespotdodge
NameValue
Start2
End15
Total Frames22
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start11
End12
Total Frames40
Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 20-21 (Behind), 24-25 (Front) Invincible: 1-25

Source
View
Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26

Source
View
Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 12 Distance: 12.4 ft Invincible: 1-22

Source
View
Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 11 Distance: 12.4 ft Invincible: 1-24

Source
View
Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 12.6 ft Invincible: 1-21

Source
View
Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 12.4 ft Invincible: 1-19

Source
View
Grabgrab
NameValue
Start7
End8
Total Frames30
Source
View
Pummelpummel
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
View
Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 10 Distance: 14.6 ft Invincible: 1-20

Source
View
Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 9 Distance: 14.6 ft Invincible: 1-20

Source
View
Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View
unknownunknown
NameValue
Source
View

Moves Table

Name Value
Nameunknown
Start
End
IASA
Total Frames0
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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