Pikachu

Attributes

Name Value
Weight80
Gravity1.9
Walk Speed1.24
Run Speed1.8
Wavedash Length Rank19
Jump Squat3
Can Wall Jumpfalse
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start5
End16
Total Frames49
Source
View
Down Smashdsmash
NameValue
Start7
End25
Total Frames54
IASA51
Notes
Notes - 7 weak hitboxes lasting 2 frames each, and one final strong hitbox at frame 25

Source
View
Forward Smashfsmash
NameValue
Start16
End23
Total Frames49
Notes
strong hit frames 16-18, weaker hit (19% damage) frames 19-21, weakest hit frames 22-23

Source
View
Jab 1jab1
NameValue
Start2
End3
Total Frames21
Source
View
Up Smashusmash
NameValue
Start8
End17
Total Frames43
IASA41
Notes
strong hit frames 8-10 (can also do 18% or 17% damage), weaker hit frames 11-13 with 7 frames shield stun, weakest hit frames 14-17 with 5 frames shield stun

Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start7
End9
Total Frames21
IASA19
Source
View
Forward Tiltftilt
NameValue
Start5
End14
Total Frames29
Source
View
Forward Tilt (Down)daft
NameValue
Start5
End14
Total Frames29
Source
View
Forward Tilt (Up)uaft
NameValue
Start5
End14
Total Frames29
Source
View
Up Tiltutilt
NameValue
Start7
End14
Total Frames23
Source
View

Aerial Attacks

Back Airbair
NameValue
Start4
End37
Total Frames59
Land lag30
Auto Cancel Before4
Auto Cancel After49
Notes
weak hit frames 8-37

Source
View
Down Airdair
NameValue
Start14
End26
Total Frames57
IASA48
Land lag40
Auto Cancel Before1
Auto Cancel After38
Source
View
Forward Airfair
NameValue
Start10
End28
Total Frames39
Land lag20
Auto Cancel Before10
Auto Cancel After37
Notes
5 hitboxes of 2% damage each, frames 10-12, 14-16, 18-20, 22-24, 26-28

Source
View
Neutral Airnair
NameValue
Start3
End28
Total Frames39
Land lag15
Auto Cancel Before3
Auto Cancel After34
Notes
weak hit frames 11-28

Source
View
unknown_airunknown_air
NameValue
Source
View
Up Airuair
NameValue
Start3
End8
Total Frames27
Land lag26
Auto Cancel Before3
Auto Cancel After17
Notes
angle depends on the timing of the hit (check info button on homepage for details)

Source
View

Special Attacks

Quick Attackupb
NameValue
Start13
Total Frames149
Land lag24
Notes
hits active frames 13-18 on first jump, 27-31 on second. first jump lasts 68 frames, second lasts 81

Source
View
Skull Bashsideb
NameValue
Start5
End40
Total Frames70
Notes
data refers to lunge. charge time can be between 14-90 frames. damage increases based on charge time

Source
View
Thunderdownb
NameValue
Start20
End49
Total Frames109
Notes
data refers to pikachu standing still and being hit. thunder will last until frame 104 if not hit. hitbox hits pikachu at 40 standing still and 51 while falling. hitbox lasts frames 1-9, 60 total

Source
View
Thunder Joltneutralb
NameValue
Start18
End117
Total Frames57
Source
View
Thunder Jolt (Air)aneutralb
NameValue
Start18
End117
Total Frames57
Notes
strong hit occurs before thunderjolt hits the ground

Source
View

Throws

Back throwbthrow
NameValue
Total Frames49
Source
View
Down throwdthrow
NameValue
Start12
End19
Total Frames47
Source
View
Forward throwfthrow
NameValue
Start10
End29
Total Frames43
Source
View
Up throwuthrow
NameValue
Start14
End19
Total Frames43
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames49
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames31
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames31
Source
View
Spotdodgespotdodge
NameValue
Start2
End15
Total Frames22
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start11
End12
Total Frames40
Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 13-14 (Behind), 18-19 (Front) Invincible: 1-19

Source
View
Getup-Attack (Stomach)fgetup
NameValue
Total Frames50
Notes
Hit: 17-18 (Front), 23-24 (Behind) Invincible: 1-24

Source
View
Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 10.8 ft Invincible: 1-19

Source
View
Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 7.8 ft Invincible: 1-19

Source
View
Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 11.4 ft Invincible: 1-14

Source
View
Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames36
Notes
Horizontal Movement At: 6 Distance: 8.4 ft Invincible: 1-19

Source
View
Grabgrab
NameValue
Start7
End8
Total Frames30
Source
View
Pummelpummel
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-24

Source
View
Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 9 Distance: 13.2 ft Invincible: 1-20

Source
View
Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 10 Distance: 12 ft Invincible: 1-20 (If the roll takes you to an edge and you try to move/crouch/jump/shield as it ends you will slip off)

Source
View
Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View

Moves Table

Name Value
NameSkull Bash
Start5
End40
IASA0
Total Frames70
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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