Pikachu - Forward Smash

Hitbox Viewer
Animation by Emi House
1/
FPS
f16–18
f19–21
f22–23
Frame Data
First Active16
Last Active23
Total49 frames
Damage21 / 19 / 18%
Attributes
NameValue
Start16
End23
Total Frames49
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 16 - 18
NameValue
HitboxAll Hitboxes
Damage21
Angle361
Base Knockback25
Knockback Growth92
Set Knockback0
EffectElectric
Hitlag Attacker10
Hitlag Defender15 (10 Crouched)
Shieldstun11
Frames: 19 - 21
NameValue
Hitbox
id1
Damage19
Angle361
Base Knockback25
Knockback Growth90
Set Knockback0
EffectElectric
Hitlag Attacker9
Hitlag Defender13 (8 Crouched)
Shieldstun10
NameValue
Hitbox
id0
Damage19
Angle361
Base Knockback25
Knockback Growth95
Set Knockback0
EffectElectric
Hitlag Attacker9
Hitlag Defender13 (8 Crouched)
Shieldstun10
Frames: 22 - 23
NameValue
Hitbox
id0
Damage18
Angle361
Base Knockback22
Knockback Growth95
Set Knockback0
EffectElectric
Hitlag Attacker9
Hitlag Defender13 (8 Crouched)
Shieldstun10
NameValue
Hitbox
id2
Damage18
Angle361
Base Knockback22
Knockback Growth85
Set Knockback0
EffectElectric
Hitlag Attacker9
Hitlag Defender13 (8 Crouched)
Shieldstun10
NameValue
Hitbox
id1
Damage18
Angle361
Base Knockback22
Knockback Growth90
Set Knockback0
EffectElectric
Hitlag Attacker9
Hitlag Defender13 (8 Crouched)
Shieldstun10
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

This move has more than 10 frames of hitlag , making it difficult or sometimes impossible to ASDI Down

When a character is airborne for more than 10 frames, their ECB lock expires. This pulls up their ECB, creating distance between them and the ground, which makes ASDI Down break earlier or require specific SDI inputs first

This move sends at the Sakurai Angle (361 degrees).

While grounded and below 32 units of knockback, this move sends at 0 degrees, and thus cannot be ASDI Downed
ASDI Down
80 units of knockback
Bowser8%
Captain Falcon6%
Donkey Kong7%
Dr. Mario5%
Falco3%
Fox2%
Ganondorf7%
Ice Climbers4%
Jigglypuff0%
Kirby2%
Link6%
Luigi5%
Mario5%
Marth4%
Mewtwo4%
Mr. Game & Watch0%
Ness5%
Peach4%
Pichu0%
Pikachu3%
Roy4%
Samus7%
Sheik4%
Yoshi6%
Young Link4%
Zelda4%
Crouch-Cancel
120 units of knockback
Bowser37%
Captain Falcon34%
Donkey Kong36%
Dr. Mario32%
Falco27%
Fox26%
Ganondorf35%
Ice Climbers29%
Jigglypuff22%
Kirby25%
Link34%
Luigi32%
Mario32%
Marth29%
Mewtwo28%
Mr. Game & Watch22%
Ness31%
Peach30%
Pichu21%
Pikachu27%
Roy28%
Samus35%
Sheik30%
Yoshi35%
Young Link28%
Zelda30%
Sakurai Angle starts being ASDI-Downable
32 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%
Sakurai Angle starts being Crouch-Cancellable
48 units of knockback
Bowser0%
Captain Falcon0%
Donkey Kong0%
Dr. Mario0%
Falco0%
Fox0%
Ganondorf0%
Ice Climbers0%
Jigglypuff0%
Kirby0%
Link0%
Luigi0%
Mario0%
Marth0%
Mewtwo0%
Mr. Game & Watch0%
Ness0%
Peach0%
Pichu0%
Pikachu0%
Roy0%
Samus0%
Sheik0%
Yoshi0%
Young Link0%
Zelda0%