Link

Attributes

Name Value
Weight104
Gravity2.13
Walk Speed1.2
Run Speed1.3
Wavedash Length Rank24
Jump Squat6
Can Wall Jumpfalse
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start7
End12
Total Frames53
IASA40
Source
View
Down Smashdsmash
NameValue
Start9
End23
Total Frames49
IASA42
Notes
strong hit frames 9-11 and can do 17% or 16% damage, weak hit frames 21-23 and can do 13% or 11% damage

Source
View
Forward Smashfsmash
NameValue
Start15
End18
Total Frames49
Notes
second hit active frames 10-13, 59 frames total with an IASA Frame 50 and does 18% damage

Source
View
Forward Smash 2fsmash2
NameValue
Start10
End13
Total Frames59
IASA50
Notes
Shield stun: 18 shield hit lag: 8 Adantage: -28

Source
View
Jab 1jab1
NameValue
Start6
End8
Total Frames24
IASA20
Source
View
Jab 2jab2
NameValue
Start6
End7
Total Frames21
IASA17
Source
View
Jab 3jab3
NameValue
Start6
End10
Total Frames49
IASA32
Source
View
Rapid Jabsrjab
NameValue
Start9
End10
Total Frames34
Notes
7 frame startup, then a 34 frame loop for each hit on frames 2-3, then an additional 10 frames of endlag for rapid jab ending

Source
View
Up Smashusmash
NameValue
Start11
End43
Total Frames60
IASA45
Notes
first hit is frames 11-15 and does 4% damage, second hit is frames 26-28 and does 2% damage, and hit 3 is frames 41-43 and can do 10% or 9% damage

Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start14
End16
Total Frames39
IASA30
Source
View
Forward Tiltftilt
NameValue
Start16
End19
Total Frames39
Source
View
Up Tiltutilt
NameValue
Start9
End15
Total Frames29
Source
View

Aerial Attacks

Back Airbair
NameValue
Start6
End23
Total Frames39
IASA30
Land lag15
Auto Cancel Before1
Auto Cancel After28
Notes
both hits do 7% each, hit one is frames 6-9, second hit is frames 18-23

Source
View
Down Airdair
NameValue
Start13
End64
Total Frames89
IASA80
Land lag50
Auto Cancel Before13
Auto Cancel After64
Notes
weak hit frames 16-64

Source
View
Forward Airfair
NameValue
Start14
End33
Total Frames55
Land lag15
Auto Cancel Before1
Auto Cancel After50
Notes
weak hit frames 30-33

Source
View
Hookshotzair
NameValue
Start11
End18
Total Frames59
Land lag30
Notes
Hook to a wall: 11-19 Jumping from hookwall: 1-8 (depending on how far from the point of hooking you are, or if you're dangling) Jump duration: 36 Fastfall anytime (unless you air dodged upward) Landfallspeciallag: 4

Source
View
Neutral Airnair
NameValue
Start4
End39
Total Frames41
IASA36
Land lag15
Auto Cancel Before4
Auto Cancel After31
Source
View
Up Airuair
NameValue
Start5
End49
Total Frames69
IASA60
Land lag30
Auto Cancel Before5
Auto Cancel After55
Source
View

Special Attacks

Bombdownb
NameValue
Start39
End316
Total Frames316
Notes
bomb duration from end of pull (startup) is 277 frames

Source
View
Boomerangsideb
NameValue
Start27
End168
Total Frames45
Notes
boomerang active for 141-171 frames. catch duration 19 frames. can also do 14% damage

Source
View
Bowneutralb
NameValue
Start18
End78
Total Frames42
Notes
total time for full charge+release = 84 frames. 24 frames of endlag upon release. damage increases the longer the charge (will do 1% if very close upon release)

Source
View
Spin Attackupb
NameValue
Start8
End41
Total Frames79
Notes
weak hit has 4 frames shieldstun

Source
View
Spin Attack (Air)aupb
NameValue
Start8
End50
Total Frames79
Land lag24
Notes
5 total hits, first can do 4 or 6%, next 3 do 2%, last one can do 4 or 6%

Source
View

Throws

Back throwbthrow
NameValue
Start11
End15
Total Frames39
Source
View
Down throwdthrow
NameValue
Start22
End23
Total Frames49
Source
View
Forward throwfthrow
NameValue
Start12
End15
Total Frames39
Source
View
Up throwuthrow
NameValue
Start26
End26
Total Frames49
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames49
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames37
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames37
Source
View
Spotdodgespotdodge
NameValue
Start2
End15
Total Frames22
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start12
End17
Total Frames95
Notes
Hook hitbox from frame 12-17, close grab only on frame 12.

Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 19-20 (Front), 28-29 (Behind) Invincible: 1-29

Source
View
Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 15-16 (Behind), 24-26 (Front) Invincible: 1-26

Source
View
Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 11 Distance: 14.4 ft Invincible: 1-31

Source
View
Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 12 Distance: 14.2 ft Invincible: 1-25

Source
View
Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 11 Distance: 13.8 ft Invincible: 1-24

Source
View
Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 8 Distance: 14 ft Invincible: 1-19

Source
View
Grabgrab
NameValue
Start11
End13
Total Frames85
Notes
Hook hitbox is from frame 11-17

Source
View
Pummelpummel
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
View
Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 9 Distance: 16.2 ft Invincible: 1-20

Source
View
Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 11 Distance: 16.2 ft Invincible: 1-20

Source
View
Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View
unknownunknown
NameValue
Source
View

Moves Table

Name Value
NameEdge attack
Start
End
IASA
Total Frames0
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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