Zelda

Attributes

Name Value
Weight90
Gravity1.4
Walk Speed0.7
Run Speed1.1
Wavedash Length Rank25
Jump Squat6
Can Wall Jumpfalse
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start6
End13
Total Frames37
IASA36
Notes
strong hit frames 6-8 and can also do 9% damage, weak hit frames 9-13 and can also do 8% damage with 5 frames shield stun

Source
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Down Smashdsmash
NameValue
Start4
End16
Total Frames39
IASA32
Notes
front hit active frames 4-7, back hit frames 13-16

Source
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Forward Smashfsmash
NameValue
Start16
End26
Total Frames39
Notes
5 weak hits lasting one frame each, then final strong hit

Source
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Jab 1jab1
NameValue
Start11
End17
Total Frames29
IASA27
Notes
4 hits lasting 1 frame each doing 2% damage each

Source
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Up Smashusmash
NameValue
Start5
End36
Total Frames56
IASA51
Notes
13 weak hits lasting one frame each, followed by the strong hit

Source
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Tilt Attacks

Down Tiltdtilt
NameValue
Start5
End7
Total Frames31
IASA30
Source
View
Forward Tiltftilt
NameValue
Start12
End14
Total Frames37
IASA37
Source
View
Up Tiltutilt
NameValue
Start10
End24
Total Frames43
IASA40
Source
View

Aerial Attacks

Back Airbair
NameValue
Start5
End8
Total Frames35
IASA33
Land lag18
Auto Cancel Before5
Auto Cancel After25
Notes
weak hit has 6 frames shield stun

Source
View
Down Airdair
NameValue
Start14
End17
Total Frames43
IASA43
Land lag24
Auto Cancel Before1
Auto Cancel After39
Source
View
Forward Airfair
NameValue
Start8
End11
Total Frames39
IASA36
Land lag18
Auto Cancel Before8
Auto Cancel After24
Notes
weak hit has 6 frames shield stun

Source
View
Neutral Airnair
NameValue
Start6
End31
Total Frames49
IASA42
Land lag18
Auto Cancel Before6
Auto Cancel After37
Notes
6 weak hits 2 frames each (can also do 3% damage), and one final strong hit

Source
View
Up Airuair
NameValue
Start14
End16
Total Frames54
Land lag25
Auto Cancel Before14
Auto Cancel After44
Source
View

Special Attacks

Din's Firesideb
NameValue
Start60
End62
Total Frames77
Notes
listed is the fastest din's fuire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged

Source
View
Din's Fire (Air)asideb
NameValue
Start60
End62
Total Frames77
Notes
listed is the fastest din's fuire can be activated. can be detonated as late as frame 98. upon detonation, hitbox comes out frames 23-26. hitbox is larger the longer its charged

Source
View
Farores Windupb
NameValue
Start10
End11
Total Frames114
Land lag30
Notes
invulnerable frames 33-53. aim at frame 33

Source
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Farores Wind (Air)aupb
NameValue
Start10
End11
Total Frames114
Land lag30
Notes
invulnerable frames 33-53. aim at frame 33

Source
View
Nayru's Loveneutralb
NameValue
Start12
End27
Total Frames59
Notes
invulnerable frames 4-11, reflects frames 4-41. 7 hitboxes first 6 doing 1% or 2%, last hit doing 4% or 5%

Source
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Transformdownb
NameValue
Start34
End43
Total Frames69
Notes
invulnerable frames 34-43, shiek comes out frame 44

Source
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Throws

Back throwbthrow
NameValue
Total Frames49
Source
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Down throwdthrow
NameValue
Start24
End49
Total Frames64
Source
View
Forward throwfthrow
NameValue
Total Frames49
Source
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Up throwuthrow
NameValue
Total Frames49
Source
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Dodges

Airdodgeairdodge
NameValue
Start4
End19
Total Frames49
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames31
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames31
Source
View
Spotdodgespotdodge
NameValue
Start3
End20
Total Frames32
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start12
End13
Total Frames40
Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 17-19 (Behind), 25-27 (Front) Invincible: 1-27

Source
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Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 17-18 (Front), 25-26 (Behind) Invincible: 1-26

Source
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Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 10 Distance: 14.4 ft Invincible: 1-19

Source
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Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 3 Distance: 15.6 ft Invincible: 1-19

Source
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Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 12 Distance: 14.4 ft Invincible: 1-19

Source
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Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 12 Distance: 14.4 ft Invincible: 1-19

Source
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Grabgrab
NameValue
Start12
End13
Total Frames30
Source
View
Pummelpummel
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
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Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 9 Distance: 16.6 ft Invincible: 1-20

Source
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Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 8 Distance: 16.6 ft Invincible: 1-20

Source
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Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
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Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
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unknownunknown
NameValue
Source
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Moves Table

Name Value
Nameunknown
Start
End
IASA
Total Frames0
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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