Zelda - Down Tilt

Hitbox Viewer
Animation by Emi House
1/
FPS
f5–7
Frame Data
First Active5
Last Active7
Total31 frames
Damage8 / 7%
IASA30
Attributes
NameValue
Start5
End7
Total Frames31
IASA30
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After
Hitboxes
Frames: 5 - 7
NameValue
Hitbox
id3
Damage8
Angle270
Base Knockback20
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id2
Damage8
Angle270
Base Knockback20
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker6
Hitlag Defender6 (4 Crouched)
Shieldstun5
NameValue
Hitbox
id1
Damage7
Angle80
Base Knockback20
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
NameValue
Hitbox
id0
Damage7
Angle270
Base Knockback20
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun5
Knockdown ThresholdsThe following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

Cannot use ASDI Down due to the angle being 180 or higher: (270)

This hitbox does not send upwards, so it will put the opponent into their grounded flinch state before it would knock them down
ASDI Down
80 units of knockback
Bowser81%
Captain Falcon76%
Donkey Kong80%
Dr. Mario74%
Falco66%
Fox64%
Ganondorf78%
Ice Climbers69%
Jigglypuff58%
Kirby62%
Link76%
Luigi74%
Mario74%
Marth69%
Mewtwo68%
Mr. Game & Watch58%
Ness71%
Peach70%
Pichu56%
Pikachu66%
Roy68%
Samus78%
Sheik70%
Yoshi77%
Young Link68%
Zelda70%
Crouch-Cancel
120 units of knockback
Bowser158%
Captain Falcon148%
Donkey Kong156%
Dr. Mario145%
Falco130%
Fox126%
Ganondorf152%
Ice Climbers136%
Jigglypuff115%
Kirby122%
Link148%
Luigi145%
Mario145%
Marth135%
Mewtwo134%
Mr. Game & Watch115%
Ness141%
Peach138%
Pichu111%
Pikachu130%
Roy134%
Samus153%
Sheik138%
Yoshi151%
Young Link134%
Zelda138%