Zelda - Up Smash

Summary

First Active5
Last Active34
Total56 frames
Damage1 / 5%
IASA51

Legend

Attributes

NameValue
Start5
End34
Total Frames56
IASA51
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 5 - 5, 7 - 7, 9 - 9, 11 - 11, 13 - 13, 15 - 15, 17 - 17
NameValue
Hitbox
id3
Damage1
Angle90
Base Knockback0
Knockback Growth100
Set Knockback45
EffectElectric
Hitlag Attacker3
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage1
Angle90
Base Knockback0
Knockback Growth100
Set Knockback16
EffectElectric
Hitlag Attacker3
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage1
Angle170
Base Knockback0
Knockback Growth100
Set Knockback20
EffectElectric
Hitlag Attacker3
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage1
Angle170
Base Knockback0
Knockback Growth100
Set Knockback20
EffectElectric
Hitlag Attacker3
Hitlag Defender4 (2 Crouched)
Shieldstun2
Frames: 24 - 24, 26 - 26, 28 - 28, 30 - 30, 32 - 32
NameValue
Hitbox
id0
Damage1
Angle90
Base Knockback0
Knockback Growth100
Set Knockback16
EffectElectric
Hitlag Attacker3
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage1
Angle90
Base Knockback0
Knockback Growth100
Set Knockback45
EffectElectric
Hitlag Attacker3
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage1
Angle110
Base Knockback0
Knockback Growth100
Set Knockback20
EffectElectric
Hitlag Attacker3
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage1
Angle110
Base Knockback0
Knockback Growth100
Set Knockback20
EffectElectric
Hitlag Attacker3
Hitlag Defender4 (2 Crouched)
Shieldstun2
Frames: 34 - 34
NameValue
HitboxAll Hitboxes
Damage5
Angle90
Base Knockback20
Knockback Growth210
Set Knockback0
EffectElectric
Hitlag Attacker5
Hitlag Defender7 (4 Crouched)
Shieldstun4

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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