Zelda - Up Smash
Summary
First Active5
Last Active34
Total56 frames
Damage1 / 5%
IASA51
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 5 | 34 | 56 | 51 |
| Name | Value |
|---|---|
| Start | 5 |
| End | 34 |
| Total Frames | 56 |
| IASA | 51 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 5 - 5, 7 - 7, 9 - 9, 11 - 11, 13 - 13, 15 - 15, 17 - 17 | |||||||||
| id3 | 1 | 90 | 0 | 100 | 45 | Electric | 3 | 4 (2 Crouched) | 2 |
| id0 | 1 | 90 | 0 | 100 | 16 | Electric | 3 | 4 (2 Crouched) | 2 |
| id1 | 1 | 170 | 0 | 100 | 20 | Electric | 3 | 4 (2 Crouched) | 2 |
| id2 | 1 | 170 | 0 | 100 | 20 | Electric | 3 | 4 (2 Crouched) | 2 |
Frames: 24 - 24, 26 - 26, 28 - 28, 30 - 30, 32 - 32 | |||||||||
| id0 | 1 | 90 | 0 | 100 | 16 | Electric | 3 | 4 (2 Crouched) | 2 |
| id3 | 1 | 90 | 0 | 100 | 45 | Electric | 3 | 4 (2 Crouched) | 2 |
| id2 | 1 | 110 | 0 | 100 | 20 | Electric | 3 | 4 (2 Crouched) | 2 |
| id1 | 1 | 110 | 0 | 100 | 20 | Electric | 3 | 4 (2 Crouched) | 2 |
Frames: 34 - 34 | |||||||||
| All Hitboxes | 5 | 90 | 20 | 210 | 0 | Electric | 5 | 7 (4 Crouched) | 4 |
Frames: 5 - 5, 7 - 7, 9 - 9, 11 - 11, 13 - 13, 15 - 15, 17 - 17
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 1 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 45 |
| Effect | Electric |
| Hitlag Attacker | 3 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 1 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 16 |
| Effect | Electric |
| Hitlag Attacker | 3 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 1 |
| Angle | 170 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 20 |
| Effect | Electric |
| Hitlag Attacker | 3 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 1 |
| Angle | 170 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 20 |
| Effect | Electric |
| Hitlag Attacker | 3 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
Frames: 24 - 24, 26 - 26, 28 - 28, 30 - 30, 32 - 32
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 1 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 16 |
| Effect | Electric |
| Hitlag Attacker | 3 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 1 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 45 |
| Effect | Electric |
| Hitlag Attacker | 3 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 1 |
| Angle | 110 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 20 |
| Effect | Electric |
| Hitlag Attacker | 3 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 1 |
| Angle | 110 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 20 |
| Effect | Electric |
| Hitlag Attacker | 3 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
Frames: 34 - 34
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 5 |
| Angle | 90 |
| Base Knockback | 20 |
| Knockback Growth | 210 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 5 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 4 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting