Zelda - Down Smash
Summary
First Active4
Last Active16
Total39 frames
Damage11%
IASA32
Notesfront hit active frames 4-7, back hit frames 13-16
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 4 | 16 | 39 | 32 |
| Name | Value |
|---|---|
| Start | 4 |
| End | 16 |
| Total Frames | 39 |
| IASA | 32 |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 4 - 7 | |||||||||
| All Hitboxes | 11 | 30 | 20 | 90 | 0 | Normal | 7 | 7 (4 Crouched) | 6 |
Frames: 13 - 16 | |||||||||
| All Hitboxes | 11 | 30 | 20 | 80 | 0 | Normal | 7 | 7 (4 Crouched) | 6 |
Frames: 4 - 7
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 11 |
| Angle | 30 |
| Base Knockback | 20 |
| Knockback Growth | 90 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 6 |
Frames: 13 - 16
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 11 |
| Angle | 30 |
| Base Knockback | 20 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 6 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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