Zelda - Down Smash

Summary

First Active4
Last Active16
Total39 frames
Damage11%
IASA32
Notesfront hit active frames 4-7, back hit frames 13-16

Legend

Attributes

NameValue
Start4
End16
Total Frames39
IASA32
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 4 - 7
NameValue
HitboxAll Hitboxes
Damage11
Angle30
Base Knockback20
Knockback Growth90
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6
Frames: 13 - 16
NameValue
HitboxAll Hitboxes
Damage11
Angle30
Base Knockback20
Knockback Growth80
Set Knockback0
EffectNormal
Hitlag Attacker7
Hitlag Defender7 (4 Crouched)
Shieldstun6

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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