Zelda - Neutral Air

Summary

First Active6
Last Active31
Total49 frames
Damage3 / 2 / 5%
IASA42
Landing lag18 (9 L-Cancelled)
Autocancel<6 37>

Legend

Attributes

NameValue
Start6
End31
Total Frames49
IASA42
Land Lag18
L-Canceled Land Lag9
Landing Fall Special Lag
Auto Cancel Before6
Auto Cancel After37

Hitboxes

Frames: 6 - 7, 10 - 11, 14 - 15, 18 - 19, 22 - 23
NameValue
Hitbox
id3
Damage3
Angle90
Base Knockback0
Knockback Growth90
Set Knockback50
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id2
Damage3
Angle90
Base Knockback0
Knockback Growth90
Set Knockback120
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun3
NameValue
Hitbox
id1
Damage2
Angle130
Base Knockback0
Knockback Growth100
Set Knockback70
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id0
Damage2
Angle130
Base Knockback0
Knockback Growth100
Set Knockback70
EffectNormal
Hitlag Attacker4
Hitlag Defender4 (2 Crouched)
Shieldstun2
Frames: 26 - 27
NameValue
Hitbox
id0
Damage5
Angle361
Base Knockback40
Knockback Growth130
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id1
Damage5
Angle361
Base Knockback40
Knockback Growth130
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id2
Damage5
Angle361
Base Knockback40
Knockback Growth120
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4
NameValue
Hitbox
id3
Damage5
Angle361
Base Knockback40
Knockback Growth120
Set Knockback0
EffectNormal
Hitlag Attacker5
Hitlag Defender5 (3 Crouched)
Shieldstun4

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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