Zelda - Neutral Air
Summary
First Active6
Last Active31
Total49 frames
Damage3 / 2 / 5%
IASA42
Landing lag18 (9 L-Cancelled)
Autocancel<6 37>
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 6 | 31 | 49 | 42 | 18 | 9 | 6 | 37 |
| Name | Value |
|---|---|
| Start | 6 |
| End | 31 |
| Total Frames | 49 |
| IASA | 42 |
| Land Lag | 18 |
| L-Canceled Land Lag | 9 |
| Landing Fall Special Lag | |
| Auto Cancel Before | 6 |
| Auto Cancel After | 37 |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 6 - 7, 10 - 11, 14 - 15, 18 - 19, 22 - 23 | |||||||||
| id3 | 3 | 90 | 0 | 90 | 50 | Normal | 4 | 4 (2 Crouched) | 3 |
| id2 | 3 | 90 | 0 | 90 | 120 | Normal | 4 | 4 (2 Crouched) | 3 |
| id1 | 2 | 130 | 0 | 100 | 70 | Normal | 4 | 4 (2 Crouched) | 2 |
| id0 | 2 | 130 | 0 | 100 | 70 | Normal | 4 | 4 (2 Crouched) | 2 |
Frames: 26 - 27 | |||||||||
| id0 | 5 | 361 | 40 | 130 | 0 | Normal | 5 | 5 (3 Crouched) | 4 |
| id1 | 5 | 361 | 40 | 130 | 0 | Normal | 5 | 5 (3 Crouched) | 4 |
| id2 | 5 | 361 | 40 | 120 | 0 | Normal | 5 | 5 (3 Crouched) | 4 |
| id3 | 5 | 361 | 40 | 120 | 0 | Normal | 5 | 5 (3 Crouched) | 4 |
Frames: 6 - 7, 10 - 11, 14 - 15, 18 - 19, 22 - 23
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 3 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 90 |
| Set Knockback | 50 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 3 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 90 |
| Set Knockback | 120 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 2 |
| Angle | 130 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 70 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 2 |
| Angle | 130 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 70 |
| Effect | Normal |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
Frames: 26 - 27
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 5 |
| Angle | 361 |
| Base Knockback | 40 |
| Knockback Growth | 130 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 5 |
| Angle | 361 |
| Base Knockback | 40 |
| Knockback Growth | 130 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 5 |
| Angle | 361 |
| Base Knockback | 40 |
| Knockback Growth | 120 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 5 |
| Angle | 361 |
| Base Knockback | 40 |
| Knockback Growth | 120 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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