Zelda - Back Air
Summary
First Active5
Last Active8
Total35 frames
Damage10 / 20%
IASA33
Landing lag18 (9 L-Cancelled)
Autocancel<5 25>
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 5 | 8 | 35 | 33 | 18 | 9 | 5 | 25 |
| Name | Value |
|---|---|
| Start | 5 |
| End | 8 |
| Total Frames | 35 |
| IASA | 33 |
| Land Lag | 18 |
| L-Canceled Land Lag | 9 |
| Landing Fall Special Lag | |
| Auto Cancel Before | 5 |
| Auto Cancel After | 25 |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
unknown | |||||||||
| id1 | 10 | 361 | 0 | 80 | 0 | Normal | 6 | 6 (4 Crouched) | 6 |
| id0 | 10 | 361 | 0 | 80 | 0 | Normal | 6 | 6 (4 Crouched) | 6 |
| id2 | 20 | 361 | 30 | 96 | 0 | Electric | 10 | 15 (10 Crouched) | 10 |
unknown
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 10 |
| Angle | 361 |
| Base Knockback | 0 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 10 |
| Angle | 361 |
| Base Knockback | 0 |
| Knockback Growth | 80 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 20 |
| Angle | 361 |
| Base Knockback | 30 |
| Knockback Growth | 96 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 10 |
| Hitlag Defender | 15 (10 Crouched) |
| Shieldstun | 10 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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