Zelda - Up Air
Summary
First Active14
Last Active16
Total54 frames
Damage13%
Landing lag25 (12 L-Cancelled)
Autocancel<14 44>
Relevant moves
Legend
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 14 | 16 | 54 | 25 | 12 | 14 | 44 |
| Name | Value |
|---|---|
| Start | 14 |
| End | 16 |
| Total Frames | 54 |
| IASA | |
| Land Lag | 25 |
| L-Canceled Land Lag | 12 |
| Landing Fall Special Lag | |
| Auto Cancel Before | 14 |
| Auto Cancel After | 44 |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
Frames: 14 - 16 | |||||||||
| All Hitboxes | 13 | 90 | 0 | 120 | 0 | Fire | 7 | 7 (4 Crouched) | 7 |
Frames: 14 - 16
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 13 |
| Angle | 90 |
| Base Knockback | 0 |
| Knockback Growth | 120 |
| Set Knockback | 0 |
| Effect | Fire |
| Hitlag Attacker | 7 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 7 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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