Bowser

Attributes

Name Value
Weight117
Gravity1.9
Walk Speed0.65
Run Speed1.5
Wavedash Length Rank13
Jump Squat8
Can Wall Jumpfalse
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start10
End17
Total Frames59
IASA56
Notes
weak hit frames 14-17

Source
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Down Smashdsmash
NameValue
Start14
End35
Total Frames69
IASA68
Notes
7 weak hits followed by strong hit at frame 35

Source
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Forward Smashfsmash
NameValue
Start29
End33
Total Frames69
IASA66
Source
View
Jab 1jab1
NameValue
Start7
End9
Total Frames24
IASA21
Source
View
Jab 2jab2
NameValue
Start8
End10
Total Frames29
IASA26
Source
View
Up Smashusmash
NameValue
Start16
End30
Total Frames59
IASA53
Notes
strong hit frames 16-21, can also do 17% damage. weak hit frame 30 and has 7 frames shield stun

Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start14
End31
Total Frames59
IASA55
Notes
weak hitbox frames 27-31, strong hitbox frames 14-18

Source
View
Forward Tiltftilt
NameValue
Start12
End16
Total Frames47
IASA37
Source
View
Forward Tilt (Down)daft
NameValue
Start12
End16
Total Frames47
IASA37
Source
View
Forward Tilt (Up)uaft
NameValue
Start12
End16
Total Frames47
IASA37
Source
View
Up Tiltutilt
NameValue
Start7
End10
Total Frames54
IASA50
Source
View

Aerial Attacks

Back Airbair
NameValue
Start9
End17
Total Frames49
Land lag35
Auto Cancel Before9
Auto Cancel After44
Notes
weak hit frames 11-17

Source
View
Down Airdair
NameValue
Start14
End42
Total Frames79
IASA78
Land lag40
Auto Cancel Before14
Auto Cancel After69
Notes
10 hits, 2 frames each

Source
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Forward Airfair
NameValue
Start8
End11
Total Frames45
IASA42
Land lag30
Auto Cancel Before9
Auto Cancel After30
Source
View
Neutral Airnair
NameValue
Start8
End23
Total Frames49
IASA48
Land lag15
Auto Cancel Before8
Auto Cancel After39
Source
View
Up Airuair
NameValue
Start22
End25
Total Frames47
IASA45
Land lag30
Auto Cancel Before10
Auto Cancel After39
Source
View

Special Attacks

Bowser Bombdownb
NameValue
Start42
End47
Total Frames106
Notes
data assumes down b lands on same height platform it started

Source
View
Bowser Bomb (Air)adownb
NameValue
Start32
Notes
active until landing, then 60 frames of endlag

Source
View
Fire Breathneutralb
NameValue
Start23
End62
Total Frames92
Notes
frames listed are the minimum anmount of frames move will be active (if you quickly tab b)

Source
View
Fire Breath (Air)aneutralb
NameValue
Start23
End62
Total Frames92
Notes
frames listed are the minimum anmount of frames move will be active (if you quickly tab b)

Source
View
Koopa Klawsideb
NameValue
Start16
End18
Total Frames59
Notes
scratch can do 12, 10, or 8% damage. when grabbed, "bite" does 4%, forward throw does 13%, and back throw does 9%

Source
View
Koopa Klaw (Air)asideb
NameValue
Start16
End18
Total Frames59
Notes
scratch can do 12, 10, or 8% damage. when grabbed, bite does 4%, forward throw does 13%, and back throw does 9%

Source
View
Whirling Fortressupb
NameValue
Start5
End46
Total Frames79
Notes
invincible frames 1-4

Source
View
Whirling Fortress (Air)aupb
NameValue
Start5
End46
Total Frames49
Notes
can also do 3% damage. all hitboxes connecting will result in 29% damage. able to grab edge 13 frames before freefall if started in the air

Source
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Throws

Back throwbthrow
NameValue
Total Frames39
Source
View
Down throwdthrow
NameValue
Total Frames39
Source
View
Forward throwfthrow
NameValue
Total Frames59
Source
View
Up throwuthrow
NameValue
Start11
End28
Total Frames43
Source
View

Dodges

Airdodgeairdodge
NameValue
Start2
Total Frames49
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames39
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames39
Source
View
Spotdodgespotdodge
NameValue
Start4
End24
Total Frames42
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start10
End12
Total Frames50
Source
View
Edge attackedge
NameValue
Source
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Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 18-19 (Behind), 25-26 (Front) Invincible: 1-26

Source
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Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 10-11 (Front), 26-27 (Behind) Invincible: 1-27

Source
View
Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 12 Distance: 13.4 ft Invincible: 1-27 (If the roll takes you to an edge you will slip off unless an attack is timed on that exact frame)

Source
View
Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 10 Distance: 9.4 ft Invincible: 1-19

Source
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Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 16 Distance: 14.2 ft Invincible: 1-19

Source
View
Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 13 Distance: 9.4 ft Invincible: 1-27

Source
View
Grabgrab
NameValue
Start9
End10
Total Frames40
Source
View
Pummelpummel
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
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Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 8 Distance: 13.6 ft Invincible: 1-20

Source
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Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 14 Distance: 13.8 ft Invincible: 1-20

Source
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Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View
unknownunknown
NameValue
Source
View

Moves Table

Name Value
NameWhirling Fortress
Start5
End46
IASA0
Total Frames79
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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