Bowser - Whirling Fortress (Air)
Summary
First Active5
Last Active46
Total49 frames
Damage10 / 3 / 2%
Notescan also do 3% damage. all hitboxes connecting will result in 29% damage. able to grab edge 13 frames before freefall if started in the air
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 5 | 46 | 49 |
| Name | Value |
|---|---|
| Start | 5 |
| End | 46 |
| Total Frames | 49 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
air_hit1 | |||||||||
| All Hitboxes | 10 | 80 | 80 | 60 | 0 | Normal | 6 | 6 (4 Crouched) | 6 |
air_hits2_6 | |||||||||
| All Hitboxes | 3 | 84 | 50 | 20 | 0 | Slash | 4 | 4 (2 Crouched) | 3 |
air_hits7_11 | |||||||||
| All Hitboxes | 2 | 84 | 50 | 20 | 0 | Slash | 4 | 4 (2 Crouched) | 2 |
air_hit1
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 10 |
| Angle | 80 |
| Base Knockback | 80 |
| Knockback Growth | 60 |
| Set Knockback | 0 |
| Effect | Normal |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 6 |
air_hits2_6
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 3 |
| Angle | 84 |
| Base Knockback | 50 |
| Knockback Growth | 20 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
air_hits7_11
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 2 |
| Angle | 84 |
| Base Knockback | 50 |
| Knockback Growth | 20 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting