Ness

Attributes

Name Value
Weight94
Gravity1.83
Walk Speed0.84
Run Speed1.4
Wavedash Length Rank11
Jump Squat4
Can Wall Jumpfalse
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start8
End22
Total Frames41
IASA40
Notes
3 hitboxes, strong one at frame 8, weak ones at frame 15 and 22

Source
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Down Smashdsmash
NameValue
Start12
End31
Total Frames61
IASA59
Notes
weak hit frames 13-31, can also do 7% damage

Source
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Forward Smashfsmash
NameValue
Start16
End17
Total Frames49
Source
View
Jab 1jab1
NameValue
Start3
End4
Total Frames19
Source
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Jab 2jab2
NameValue
Start3
End4
Total Frames19
Source
View
Jab 3jab3
NameValue
Start6
End9
Total Frames29
Source
View
Up Smashusmash
NameValue
Start12
End31
Total Frames49
IASA49
Notes
weak hit frames 15-31

Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start3
End5
Total Frames13
Source
View
Forward Tiltftilt
NameValue
Start7
End11
Total Frames34
Source
View
Forward Tilt (Down)daft
NameValue
Start7
End11
Total Frames34
Source
View
Forward Tilt (Up)uaft
NameValue
Start7
End11
Total Frames34
Source
View
Up Tiltutilt
NameValue
Start5
End9
Total Frames39
IASA32
Source
View

Aerial Attacks

Back Airbair
NameValue
Start10
End19
Total Frames39
IASA36
Land lag18
Auto Cancel Before10
Auto Cancel After24
Notes
weak hit frames 12-19 with 6 frames shield stun

Source
View
Down Airdair
NameValue
Start20
End28
Total Frames59
Land lag28
Auto Cancel Before20
Auto Cancel After28
Source
View
Forward Airfair
NameValue
Start8
End24
Total Frames41
IASA40
Land lag18
Auto Cancel Before8
Auto Cancel After29
Notes
5 weak hits (can also do 3% damage) frames 8-10, 11-13, 14-16, 17-19, and 20-22. Strong hit frames 23-24

Source
View
Neutral Airnair
NameValue
Start5
End23
Total Frames39
Land lag22
Auto Cancel Before5
Auto Cancel After26
Notes
weak hit frames 13-23

Source
View
Up Airuair
NameValue
Start8
End11
Total Frames45
IASA42
Land lag18
Auto Cancel Before8
Auto Cancel After26
Source
View

Special Attacks

PK Firesideb
NameValue
Start20
End40
Total Frames69
Notes
burning hits last 100 frames

Source
View
PK Fire (Air)asideb
NameValue
Start20
End40
Total Frames69
Land lag30
Notes
burning hits last 100 frames, hits do 2% each (no data on how many hits)

Source
View
PK Flashneutralb
NameValue
Start64
End77
Total Frames109
Notes
minimum total is 109 frames, maximum is 217. damage increases based on charge time

Source
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PK Flash (Air)aneutralb
NameValue
Start64
End77
Total Frames109
Notes
minimum total is 109 frames, maximum is 217. damage increases based on charge time

Source
View
PK Thunderupb
NameValue
Start19
End139
Total Frames193
Land lag30
Notes
frame data refers to maxmimum time thunder can be active. 54 frames endlag once thunder is gone if it didnt hit ness. if it did, ness hitbox active frames 1-36, 70 total frames, strong hit active frames 1-12.

Source
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PSI Magnetdownb
NameValue
Start10
End39
Total Frames59
Notes
frame data refers to minimum amount of time move can be used. 21 frames of lag upon release, 18 upon absorb

Source
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Throws

Back throwbthrow
NameValue
Total Frames52
Source
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Down throwdthrow
NameValue
Start10
End33
Total Frames49
Source
View
Forward throwfthrow
NameValue
Total Frames52
Source
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Up throwuthrow
NameValue
Total Frames55
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames48
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames31
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames31
Source
View
Spotdodgespotdodge
NameValue
Start2
End18
Total Frames27
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start10
End11
Total Frames40
Source
View
dsmash_chargedsmash_charge
NameValue
Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 20-21 (Behind), 24-25 (Front) Invincible: 1-25

Source
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Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 19-20 (Behind), 25-26 (Front) Invincible: 1-26

Source
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Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 13 Distance: 11.4 ft Invincible: 1-22

Source
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Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 11 Distance: 11.8 ft Invincible: 1-19

Source
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Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 7 Distance: 11.4 ft Invincible: 1-21

Source
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Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 6 Distance: 11.4 ft Invincible: 1-19

Source
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Grabgrab
NameValue
Start8
End9
Total Frames30
Source
View
Pummelpummel
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
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Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 9 Distance: 13.2 ft Invincible: 1-20

Source
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Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 9 Distance: 13.2 ft Invincible: 1-20

Source
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Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
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Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View
usmash_chargeusmash_charge
NameValue
Source
View

Moves Table

Name Value
NameForward throw
Start0
End0
IASA
Total Frames52
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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