Sheik

Attributes

Name Value
Weight90
Gravity2.13
Walk Speed1.2
Run Speed1.8
Wavedash Length Rank18
Jump Squat3
Can Wall Jumptrue
Notes

Moves

Grounded Attacks

Dashattackdattack
NameValue
Start6
End12
Total Frames37
IASA36
Notes
weak hit frames 7-12

Source
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Down Smashdsmash
NameValue
Start5
End24
Total Frames49
IASA46
Notes
strong hit frames 5-9, two weak hits frames 16-19 and 22-24

Source
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Forward Smashfsmash
NameValue
Start12
End29
Total Frames50
IASA46
Notes
weak hit frame 12 with 4 frames shield stun, strong hit frames 27-29

Source
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Jab 1jab1
NameValue
Start2
End3
Total Frames17
IASA16
Source
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Jab 2jab2
NameValue
Start2
End4
Total Frames17
IASA16
Source
View
Rapid Jabsrjab
NameValue
Start2
End33
Total Frames35
Notes
loop has an additional 6 frames startup and 8 frames endlag. 6 hits in each loop, frames 2-3, 8-9, 14-15, 20-21, 26-27, 32-33

Source
View
Up Smashusmash
NameValue
Start12
End16
Total Frames47
IASA40
Notes
strong hit frame 12, weak hit frames 14-16

Source
View

Tilt Attacks

Down Tiltdtilt
NameValue
Start5
End8
Total Frames29
IASA28
Source
View
Forward Tiltftilt
NameValue
Start5
End10
Total Frames29
IASA27
Source
View
Up Tiltutilt
NameValue
Start5
End24
Total Frames33
IASA26
Notes
strong hit frames 5-10, weak hit frames 19-24 with 3 frames shield stun

Source
View

Aerial Attacks

Back Airbair
NameValue
Start4
End19
Total Frames37
Land lag16
Auto Cancel Before4
Auto Cancel After24
Notes
weak hit frames 8-19, can do 10%, 9%, 7%, and 6%. Strong hit can do 8%, 10%, or 14%

Source
View
Down Airdair
NameValue
Start15
End33
Total Frames48
Land lag20
Auto Cancel Before3
Auto Cancel After48
Source
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Forward Airfair
NameValue
Start5
End7
Total Frames33
Land lag16
Auto Cancel Before5
Auto Cancel After10
Source
View
Neutral Airnair
NameValue
Start3
End30
Total Frames48
IASA42
Land lag16
Auto Cancel Before3
Auto Cancel After30
Notes
weak hit frames 7-30. strong hit can also do 10% damage

Source
View
Up Airuair
NameValue
Start5
End20
Total Frames39
IASA37
Land lag24
Auto Cancel Before5
Auto Cancel After29
Notes
weak hit frames 8-20

Source
View

Special Attacks

Chainsideb
NameValue
Start22
End65
Total Frames75
Notes
comes out frame 22, fully extended frame 34, can retract as early as frame 44, pull hitbox frames 19-31 with 10 frames endlag

Source
View
Needle Stormneutralb
NameValue
Start4
End19
Total Frames40
Notes
data refers to fully charged needles. 6 needles total

Source
View
Needle Storm (Air)aneutralb
NameValue
Start11
End26
Total Frames39
Notes
data refers to fully charged needles. 6 needles total

Source
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Transformdownb
NameValue
Start27
End36
Total Frames62
Notes
invulnerable frames 27-36, becomes zelda on frame 37

Source
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Up B (Air)aupb
NameValue
Start36
End42
Total Frames94
Land lag30
Notes
Invincible: 18-55 Landfallspeciallag: 4 The frame of choosing direction: 35

Source
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Vanishupb
NameValue
Start36
End42
Total Frames94
Land lag30
Notes
invulnerable frames 18-55. choose direction at frame 35

Source
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Throws

Back throwbthrow
NameValue
Start15
End19
Total Frames47
Source
View
Down throwdthrow
NameValue
Start31
End35
Total Frames57
Source
View
Forward throwfthrow
NameValue
Start20
End23
Total Frames47
Source
View
Up throwuthrow
NameValue
Start19
End22
Total Frames57
Source
View

Dodges

Airdodgeairdodge
NameValue
Total Frames49
Source
View
Roll backwardsrollbackwards
NameValue
Start4
End19
Total Frames31
Source
View
Roll forwardsrollforward
NameValue
Start4
End19
Total Frames31
Source
View
Spotdodgespotdodge
NameValue
Start2
End15
Total Frames22
Source
View

Unknown

Dashgrabdashgrab
NameValue
Start8
End9
Total Frames40
Source
View
Edge attackedge
NameValue
Source
View
Getup-Attack (Back)bgetup
NameValue
Total Frames49
Notes
Hit: 17-19 (Front), 24-26 (Behind) Invincible: 1-26

Source
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Getup-Attack (Stomach)fgetup
NameValue
Total Frames49
Notes
Hit: 16-17 (Behind), 20-21 (Front) Invincible: 1-21

Source
View
Getup-Roll Backward (Back)bgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 11 Distance: 11.4 ft Invincible: 1-22 (If the roll takes you to an edge you will slip off unless you WALK forward, or if an attack is timed on that exact frame)

Source
View
Getup-Roll Backward (Stomach)bgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 4 Distance: 11.4 ft Invincible: 1-19

Source
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Getup-Roll Forward (Back)fgetuprollback
NameValue
Total Frames35
Notes
Horizontal Movement At: 10 Distance: 11.4 ft Invincible: 1-19

Source
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Getup-Roll Forward (Stomach)fgetuprollstomach
NameValue
Total Frames35
Notes
Horizontal Movement At: 7 Distance: 11.4 ft Invincible: 1-19

Source
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Grabgrab
NameValue
Start7
End8
Total Frames30
Source
View
Pummelpummel
NameValue
Source
View
Tech-Neutralneutraltech
NameValue
Total Frames26
Notes
Invincible: 1-20

Source
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Tech-Roll Backwardbtechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 6 Distance: 16.2 ft Invincible: 1-20

Source
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Tech-Roll Forwardftechroll
NameValue
Total Frames40
Notes
Horizontal Movement At: 10 Distance: 16.2 ft Invincible: 1-20

Source
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Tech-Wallwalltech
NameValue
Total Frames31
IASA6
Notes
Invincible: 1-14 Input an upwards direction anywhere on 1-4 for walljump tech on 6)

Source
View
Tech-Wall Jumpwalltechjump
NameValue
Total Frames40
IASA1
Source
View

Moves Table

Name Value
NameChain
Start22
End65
IASA0
Total Frames75
Land lag
L-Canceled Land Lag
Auto Cancel Before
Auto Cancel After
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