Kirby - Final Cutter (Air)
Summary
First Active2
Last Active26
Total34 frames
Damage6 / 8 / 2%
Notesinfo descirbes the landing hitbox/lag. rising hit comes out frame 23, hits 23-24, 47-49, and 54-56m with 8%, 1%, 6% respectivley.Move is interpolated: This move is based off its grounded variant, the data has not been fact checked yet and may be incorrect.
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 2 | 26 | 34 |
| Name | Value |
|---|---|
| Start | 2 |
| End | 26 |
| Total Frames | 34 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
wave | |||||||||
| All Hitboxes | 6 | 361 | 60 | 30 | 0 | Slash | 5 | 5 (3 Crouched) | 4 |
hit1 | |||||||||
| id3 | 8 | 96 | 0 | 100 | 102 | Slash | 6 | 6 (4 Crouched) | 5 |
| id0 | 8 | 88 | 0 | 100 | 117 | Slash | 6 | 6 (4 Crouched) | 5 |
| id1 | 8 | 96 | 0 | 100 | 117 | Slash | 6 | 6 (4 Crouched) | 5 |
| id2 | 8 | 88 | 0 | 100 | 102 | Slash | 6 | 6 (4 Crouched) | 5 |
hit2 | |||||||||
| All Hitboxes | 2 | 275 | 0 | 100 | 100 | Slash | 4 | 4 (2 Crouched) | 2 |
wave
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 6 |
| Angle | 361 |
| Base Knockback | 60 |
| Knockback Growth | 30 |
| Set Knockback | 0 |
| Effect | Slash |
| Hitlag Attacker | 5 |
| Hitlag Defender | 5 (3 Crouched) |
| Shieldstun | 4 |
hit1
| Name | Value |
|---|---|
| Hitbox | id3 |
| Damage | 8 |
| Angle | 96 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 102 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id0 |
| Damage | 8 |
| Angle | 88 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 117 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id1 |
| Damage | 8 |
| Angle | 96 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 117 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
| Name | Value |
|---|---|
| Hitbox | id2 |
| Damage | 8 |
| Angle | 88 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 102 |
| Effect | Slash |
| Hitlag Attacker | 6 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 5 |
hit2
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 2 |
| Angle | 275 |
| Base Knockback | 0 |
| Knockback Growth | 100 |
| Set Knockback | 100 |
| Effect | Slash |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 2 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting