Samus - Charge Shot
Summary
First Active14
Last Active83
Total44 frames
Damage3 / 5 / 8 / 11 / 14 / 18 / 21 / 25%
Notesstarts charging frame 14. can charge for 140 frames max. 8 frames of lag after stop charging. 2 frame startup if shot while chraging, 15 if a held charge. shot lasts 69 frames
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 14 | 83 | 44 |
| Name | Value |
|---|---|
| Start | 14 |
| End | 83 |
| Total Frames | 44 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
lvl_0 | |||||||||
| All Hitboxes | 3 | 361 | 14 | 42 | 0 | Electric | 4 | 6 (4 Crouched) | 3 |
lvl_1 | |||||||||
| All Hitboxes | 5 | 361 | 16 | 46 | 0 | Electric | 5 | 7 (4 Crouched) | 4 |
lvl_2 | |||||||||
| All Hitboxes | 8 | 361 | 20 | 50 | 0 | Electric | 6 | 9 (6 Crouched) | 5 |
lvl_3 | |||||||||
| All Hitboxes | 11 | 361 | 24 | 54 | 0 | Electric | 7 | 10 (6 Crouched) | 6 |
lvl_4 | |||||||||
| All Hitboxes | 14 | 361 | 28 | 58 | 0 | Electric | 8 | 12 (8 Crouched) | 8 |
lvl_5 | |||||||||
| All Hitboxes | 18 | 361 | 32 | 62 | 0 | Electric | 9 | 13 (8 Crouched) | 10 |
lvl_6 | |||||||||
| All Hitboxes | 21 | 361 | 36 | 66 | 0 | Electric | 10 | 15 (10 Crouched) | 11 |
lvl_7 | |||||||||
| All Hitboxes | 25 | 361 | 50 | 72 | 0 | Electric | 11 | 16 (10 Crouched) | 13 |
lvl_0
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 3 |
| Angle | 361 |
| Base Knockback | 14 |
| Knockback Growth | 42 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 4 |
| Hitlag Defender | 6 (4 Crouched) |
| Shieldstun | 3 |
lvl_1
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 5 |
| Angle | 361 |
| Base Knockback | 16 |
| Knockback Growth | 46 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 5 |
| Hitlag Defender | 7 (4 Crouched) |
| Shieldstun | 4 |
lvl_2
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 8 |
| Angle | 361 |
| Base Knockback | 20 |
| Knockback Growth | 50 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 6 |
| Hitlag Defender | 9 (6 Crouched) |
| Shieldstun | 5 |
lvl_3
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 11 |
| Angle | 361 |
| Base Knockback | 24 |
| Knockback Growth | 54 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 7 |
| Hitlag Defender | 10 (6 Crouched) |
| Shieldstun | 6 |
lvl_4
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 14 |
| Angle | 361 |
| Base Knockback | 28 |
| Knockback Growth | 58 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 8 |
| Hitlag Defender | 12 (8 Crouched) |
| Shieldstun | 8 |
lvl_5
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 18 |
| Angle | 361 |
| Base Knockback | 32 |
| Knockback Growth | 62 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 9 |
| Hitlag Defender | 13 (8 Crouched) |
| Shieldstun | 10 |
lvl_6
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 21 |
| Angle | 361 |
| Base Knockback | 36 |
| Knockback Growth | 66 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 10 |
| Hitlag Defender | 15 (10 Crouched) |
| Shieldstun | 11 |
lvl_7
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 25 |
| Angle | 361 |
| Base Knockback | 50 |
| Knockback Growth | 72 |
| Set Knockback | 0 |
| Effect | Electric |
| Hitlag Attacker | 11 |
| Hitlag Defender | 16 (10 Crouched) |
| Shieldstun | 13 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
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