Samus - Bomb
Summary
First Active10
Last Active83
Total53 frames
Damage4%
Notesbomb hitbox exists 73 frames, when activated hits for 11 frames. damage is split up between multipule hitboxes, no info on their indivudal percents however
Relevant moves
Attributes
| Start | End | Total Frames | IASA | Land Lag | L-Canceled Land Lag | Landing Fall Special Lag | Auto Cancel Before | Auto Cancel After |
|---|---|---|---|---|---|---|---|---|
| 10 | 83 | 53 |
| Name | Value |
|---|---|
| Start | 10 |
| End | 83 |
| Total Frames | 53 |
| IASA | |
| Land Lag | |
| L-Canceled Land Lag | |
| Landing Fall Special Lag | |
| Auto Cancel Before | |
| Auto Cancel After |
Hitboxes
| Hitbox | Damage | Angle | Base Knockback | Knockback Growth | Set Knockback | Effect | Hitlag Attacker | Hitlag Defender | Shieldstun |
|---|---|---|---|---|---|---|---|---|---|
bomb, explosion | |||||||||
| All Hitboxes | 4 | 361 | 10 | 45 | 0 | Flame | 4 | 4 (2 Crouched) | 3 |
bomb, explosion
| Name | Value |
|---|---|
| Hitbox | All Hitboxes |
| Damage | 4 |
| Angle | 361 |
| Base Knockback | 10 |
| Knockback Growth | 45 |
| Set Knockback | 0 |
| Effect | Flame |
| Hitlag Attacker | 4 |
| Hitlag Defender | 4 (2 Crouched) |
| Shieldstun | 3 |
Knockdown Thresholds
The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.
Sorting