Link - Rapid Jabs

Summary

First Active9
Last Active10
Total34 frames
Damage1%
Notes7 frame startup, then a 34 frame loop for each hit on frames 2-3, then an additional 10 frames of endlag for rapid jab ending

Legend

Attributes

NameValue
Start9
End10
Total Frames34
IASA
Land Lag
L-Canceled Land Lag
Landing Fall Special Lag
Auto Cancel Before
Auto Cancel After

Hitboxes

Frames: 2 - 3
NameValue
Hitbox
id0
Damage1
Angle0
Base Knockback15
Knockback Growth40
Set Knockback0
EffectSlash
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id2
Damage1
Angle0
Base Knockback15
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id1
Damage1
Angle0
Base Knockback15
Knockback Growth50
Set Knockback0
EffectSlash
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2
NameValue
Hitbox
id3
Damage1
Angle0
Base Knockback15
Knockback Growth60
Set Knockback0
EffectSlash
Hitlag Attacker3
Hitlag Defender3 (2 Crouched)
Shieldstun2

Knockdown Thresholds

The following percentages indicate when this move starts knocking down. Separate tables are shown based on whether the target is Crouch-Cancelling or not.

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